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macOS support via OpenCL #59

Merged
merged 1 commit into from
Sep 14, 2021
Merged

macOS support via OpenCL #59

merged 1 commit into from
Sep 14, 2021

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LlemonDuck
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This commit adds support for macOS by using OpenCL as an alternative to compute shaders. This matches the method used in RuneLite's GPU plugin, but accomodates some changes needed for normals calculation.

This commit adds support for macOS by using OpenCL
as an alternative to compute shaders.
This matches the method used in RuneLite's GPU plugin,
but accomodates some changes needed for normals calculation.
@jayktaylor
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Looks great, cheers @LlemonDuck

Screenshot 2021-09-14 at 02 49 45

aHooder added a commit to aHooder/RLHD-old that referenced this pull request Sep 15, 2022
Co-authored-by: Hooder <ahooder@protonmail.com>
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3 participants