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RSI3D committed Jan 29, 2019
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25 changes: 25 additions & 0 deletions LICENSE.md
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The ShaderMap SDK is released under The MIT License (MIT)
http://opensource.org/licenses/MIT

Copyright (c) 2019 Rendering Systems Inc.

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
47 changes: 47 additions & 0 deletions README.md
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SHADERMAP 4.2 SDK
http://shadermap.com/sdk

-----------

ABOUT THIS SDK

This ShaderMap 4.2 SDK is for use with version 4.2 of ShaderMap. It is compatible
with 4.2.1 and up.

This SDK comes with the following APIs for developing plugins and materials for
ShaderMap 4.2:

* Filter C/C++ API - Use the core CPP file to develop binary filter plugins for
ShaderMap. Filters are binary Win32 DLL files with the extension SMF. See the
example source code in the folder "filters/examples".

* Geometry C/C++ API - Include the core CPP file to develop binary geometry importer
plugins for ShaderMap. Geometry importers are binary Win32 DLL files with the
extension SMG. See the example source code in the folder "geometry/examples".

* Map C/C++ API - Include the core CPP file to develop binary map plugins for
ShaderMap. Maps are binary Win32 DLL files with the extension SMP. See the
example source code in the folder "maps/examples".

* Materials XML/HLSL API - The "materials" folder contains a description of the
XML + HLSL syntax used to build ShaderMap materials as well as examples for
building basic materials. See the "Syntax" file in that folder for more details.

-----------

DOWNLOAD / SUPPORT

ShaderMap software is available at:
http://shadermap.com/downloads

For questions and suggestions visit the ShaderMap forums at:
http://shadermap.com/forums

-----------

LICENSE

The ShaderMap 4.2 SDK is released under The MIT License (MIT)
http://opensource.org/licenses/MIT

See "LICENSE" for more information.

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