Carter Addons Pack Code
Lua
Latest commit 1fdf0e1 Feb 26, 2017 @AlexALX AlexALX Rev 493 changes:
Stargate base code changes:
* Completely rewrite of event horizon sync code, no hardcoded values in base code anymore! This is very useful for developers that want create custom stargates.
* Rewrite event horizon hardcoded values like opening delay/time, type, material. Now stargate itself hold this data.
* Event horizon now have easy way to add new types.
* Now you can change event horizon type/color via wiremod/menu.
* Rewrite of kawoosh code, now it is more organized.
* Fixed some very old bugs.
Note: all custom stargates need to be updated to make them work with latest cap!

Stargate universe changes:
* Major rewrite of rotation code - fix for slowly rotating when server tickrate is not 66.
* Rotation is now more smooth, no hardcoded speed steps anymore.
* Code optimization - increased performance when many idle gates spawned.
* Universe stargate had wrong event horizon opening delay when dialed by some gates.
* Fixed symbols glow at dark places when they are not active.

MALP changes:
* Added wire inputs and outputs (control MALP with wiremod!).
* Added spacebuild support for malp (atmosphere/gravity display).
* Now MALP can be damaged (sensors malfunction) or destroyed.

New SGC Screens by glebqip (stool):
* 10 different programs.
* Self-destruct feature with link to naquadah bomb.
* Codes manager with client-side saving (by AlexALX).
Instructions how to use this screens will be added later in cap wiki.

CAP server config changes:
* All configs moved to subfolder "cfg" in "data/stargate".
* Implemented config backups system for cap config editor menu, on save previous config placed in "stargate/cfg/backup" folder. By default system hold up to 4 backup files.

Some changes by gmod4phun:
* Now shield core menu opens only when click on button (in the form of star).
* Shield identitier have now "Activate/Deactivate" text on button.
* Cap destiny door controller have different sound/skin when try to open it and doors are locked.
* Added lucian door opener.
* LSD now shows enemy NPCs as red dots.

Other changes:

Added:
* Now you can change event horizon type on stargates! (e.g. universe eh on sg1 gate)
* New alternative slow dial for atlantis stargate (must be enabled on gate first).
* Columns sorting in stargate dialing menu is now saved.
* Added button "Reset stargate menu" in cap visuals tab, this button reset menu position/size/sorting etc to default values (stargate_reset_menu command).

Updated:
* Tollan gate slow dial is now a bit faster.
* Now you can make rings semi-transparent.
* Now rings what going up use colors from base (parent).
* Now supergate segments can be colored.
* Nicer iris computer menu, also now you can edit current code description.
* Now addon list in cap error #9 are links and clickable.
* Now cap workshop detection code use workshop id instead of addon title.

Fixed:
* "How to translate cap" button have correct link now.
* Atlantis stargate inbound with 8 chevrons has incorrect light spining cycle.
* Ramp tool had wrong language string names.
* Exploit what allow spawn sat blast and gate nuke with duplicator.
* Exploit what allow disable gates on server in some cases.
* Blurry spawn icons when material settings set to low.
* Address check not work for rings spawned by duplicator.
* Command "stargate_reloadconfig" not reload custom groups config.
* Player staff weapon had no disengage sound (replaced with holster).
* Some other small fixes.

IMPORTANT NOTE TO WORKSHOP USERS:
With this update was added new cap part "CAP: Extras" for what you need to subscribe or error will occurs.
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FAQ.md Update FAQ.md Nov 14, 2016
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README.md

The Stargate Carter Pack

Stargate Carter Pack more commonly known as Carter's Addon Pack or CAP is an addon for Garry's mod that adds new content elements to the game, all based off the Stargate franchise from the 1994 film to the late Stargate Universe. Carter's Addon Pack gives the most impressive array of Stargate elements for Garry's Mod, allowing much more diversity & variations for Stargate gameplay in Garry's Mod.

CAP (Carter's Addon Pack) covers many themes found in Stargate, such as Lantean technology, Asgard technology and many others, without forgetting the devices and weapons found and seen in the Stargate shows, which often became deadly threats or powerful assets to the people of Stargate Command, Atlantis and Destiny.

From piloting starships to building bases, the Stargate Carter Pack provides players with great replayability, creativity, and more!

More information can be found in the Wiki located here: https://github.com/RafaelDeJongh/cap/wiki