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datamodelsclientstatsreference EFWeaponAttachmentCombo

RaidMax edited this page May 21, 2023 · 1 revision

EFWeaponAttachmentCombo Public class

Diagram

  flowchart LR
  classDef interfaceStyle stroke-dasharray: 5 5;
  classDef abstractStyle stroke-width:4px
  subgraph Data.Models.Client.Stats.Reference
  Data.Models.Client.Stats.Reference.EFWeaponAttachmentCombo[[EFWeaponAttachmentCombo]]
  end
  subgraph Data.Abstractions
  Data.Abstractions.IUniqueId[[IUniqueId]]
  class Data.Abstractions.IUniqueId interfaceStyle;
  end
  subgraph Stats.Models
  Stats.Models.AuditFields[[AuditFields]]
  end
Data.Abstractions.IUniqueId --> Data.Models.Client.Stats.Reference.EFWeaponAttachmentCombo
Stats.Models.AuditFields --> Data.Models.Client.Stats.Reference.EFWeaponAttachmentCombo
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Members

Properties

Public properties

Type Name Methods
EFWeaponAttachment Attachment1 get, set
int Attachment1Id get, set
EFWeaponAttachment Attachment2 get, set
Nullable<int> Attachment2Id get, set
EFWeaponAttachment Attachment3 get, set
Nullable<int> Attachment3Id get, set
Game Game get, set
long Id get
string Value get
int WeaponAttachmentComboId get, set

Details

Inheritance

Constructors

EFWeaponAttachmentCombo

Source code

public EFWeaponAttachmentCombo()

Properties

WeaponAttachmentComboId

public int WeaponAttachmentComboId { get; set; }

Game

public Game Game { get; set; }

Attachment1Id

public int Attachment1Id { get; set; }

Attachment1

public virtual EFWeaponAttachment Attachment1 { get; set; }

Attachment2Id

public Nullable<int> Attachment2Id { get; set; }

Attachment2

public virtual EFWeaponAttachment Attachment2 { get; set; }

Attachment3Id

public Nullable<int> Attachment3Id { get; set; }

Attachment3

public virtual EFWeaponAttachment Attachment3 { get; set; }

Id

public virtual long Id { get; }

Value

public virtual string Value { get; }

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