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Just a quick modified vimrc for college that focuses on the c-like family langages.
Forked from Glauz/Unity3D-CharacterCustomizationTutorial
This is the finished project of part 4 of the tutorial series for using blendshapes for character customization in Unity3D
Simple implementation of the Entity Component System for my MonoGame Project. Based on Unity3D's ECS.
Bomberman Clone made in MonoGame with better code from my High School Days