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v0.9.9.2 (RC2)

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@Rampastring Rampastring released this 10 Mar 10:59
· 93 commits to master since this release

We decided to include a few more features in v1.0 after all. Also features a significant number of bugfixes.

Contributors: Rampastring, Starkku, ZivDero

Full change log:

  • Added support for light posts in map lighting preview
  • Added support for Level and Ground lighting keys
  • Added sidebar preview for voxel units
  • Added a map issue check for a trigger having too many actions
  • Added parsing of SuperWeaponTypes from Rules and suggesting them for trigger events and actions that refer to SuperWeaponTypes
  • Improved tunnel tube placement tool
  • TechnoType selection window now includes names and indexes of Technos in addition to only the INI names
  • The editor now immediately asks for trigger event or action type when adding a new trigger event or action
  • Sub-windows that are too large to fit within WAE's window are now centered
  • Fixed crashes when a voxel unit had no voxel graphics or had an empty voxel graphic
  • Fixed a crash when a building had more upgrades than specified as its maximum number of upgrades in Rules.ini
  • Fixed a bug where sidebar building previews could sometimes contain parts of other buildings
  • Fixed a bug where AITriggers' Secondary team was assigned to be the same as the Primary team when loading a map
  • Fixed a bug where placing down a veinhole monster did not trigger a screen redraw
  • Fixed a bug where color index 0 was drawn on voxels
  • Fixed a bug where voxel units that had only a turret but no main body were drawn as text
  • Fixed a bug where buildings that only had a turret but no main body were drawn as text
  • Fixed an issue where terrain generator presets did not support tilesets that contain a comma in their name
  • (YR) Fixed the CellTag graphic not being large enough to fill a cell
  • (YR) Implemented TerrainObject collections