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This is mostly finished. I decided that an sdl::image should be added and differentiate it from sdl::sprite (which is part of #14). sdl::sprite would deal with SDL_RenderCopyEx while sdl::image would be SDL_RenderCopy. I am not sure if sdl::image would be like sf::Image and be essentially SDL_Surface*.
Find a way to wrap up
SDL2_image
. This allows loading of pngs, jpegs, etc.The text was updated successfully, but these errors were encountered: