Releases: RareDevs/Rare
Pre-release 1.10.11.201
What's Changed
- commands: add
__init__.py
for module discovery by @loathingKernel in #392
Full Changelog: 1.10.11...1.10.11.201
Garlic Crab (Hotfix 11)
News
Happy holidays everyone! This is a small incremental update with minor but important quality-of-life improvements.
In this release we are force-disabling automatic sync with EGL. The option has caused some issues so far and we are disabling it until we can investigate more. Since this might cause some inconvenience, manual sync with the EGL is still possible through the form.
What's changed
- Make Rare more responsive when starting by dynamically loading only the visible game thumbnails.
- Force legendary to always check for updates and refresh the token.
- Force-disable automatic sync with EGL.
- Disable automatic fallback to CrossOver on macOS.
Full Changelog: 1.10.9...1.10.11
Garlic Crab (Hotfix 9) (PyPI re-release)
This is a re-release of 1.10.9 as 1.10.10 for PyPI only.
Garlic Crab (Hotfix 9)
News
Yes, we jumped a release number, it's fine. Release 1.10.8
was supposed to come a few days ago but some issues came up and commits happened.
This release should finally fix the issues Rare has had with Legendary's locking mechanism. It should also bring a number of improvements to the macOS platform which was in a really bad shape for quite some time now. There are still minor issues with it, and it lacks support for CrossOver but at least now it should be usable for native games. We have left the wine integration options enabled on macOS, but they are not tested at all so YMMV. On the other hand, Rare now has better defaults for that platform. It will also show information and details based on the current platform instead of defaulting to Windows. If you would like to help with bringing better integration with the macOS tools to run Windows games on that OS, the position it open.
If you have installed macOS native games previously through Rare, and they do not launch, you have most likely installed the Windows version of these games. The issue has been resolved and Rare will now default to installing the native version on macOS, but you will have to uninstall and re-download the games for them to work.
What's Changed
Features
- Made the browser login form more readable (hopefully) and added a privacy notice.
- Added a
Quit
button in the account menu which is useful in case Rare doesn't run in a fully-fledged window manager, such as agamescope
session. - Made library icons slightly smaller. This is temporary and a test if we should make them adjustable.
- Various text input fields will also show their documentation on hover as a tool-tip.
- Add a new setting to change the default installation folder for native games on macOS.
- Update the installation dialog to be easier to use.
- Show the correct path when updating/repairing/modifying an already installed game.
- Disable immutable options in the interface when updating/repairing/modifying an already installed game.
- Offer the correct installation folder on macOS if the game is native.
- Validate some important to Rare settings in Legendary's configuration file at startup.
- Do not check for Legendary updates when starting the application for a slightly less startup delay.
- Default to
macOS games
filter on macOS when starting Rare for the first time. - Add platform selection when importing games. Available only when importing a single game.
- For multiple game import the current OS will be assumed as platform and fallback to Windows if the game doesn't support it.
Bug fixes
- Fix more issues with legendary's newly introduced file locking mechanism and how Rare uses legendary
- Fix
flatpak-spawn
to correctly export the environment. Flatpak support is still in a bad shape generally - Fixed a bug on macOS that caused it to load only the Windows assets. This caused Rare to only offer the option to install the Windows version on macOS.
- Initialize the library once the window is visible, instead of application initialization.
- Potentially fix issues when installing through
pip
by restructuring Rare's entry points - Respect
LEGENDARY_CONFIG_PATH
if set when creating a new configuration. - Use the same default paths as Legendary instead of hard-coding our own everywhere.
- Do not assume
Windows
platform when importing games. - Unreal Engine is now excluded from all other filters except for the dedicated
Include Unreal Engine
filter in the library. - Add some more logging all around Rare.
- Hide proton settings on macOS
Full Changelog: 1.10.7...1.10.9
Garlic Crab (Hotfix 7)
What's Changed
- Update
legendary
to0.20.34
- Apply a potential fix to errors due to the newly introduced file locking mechanism in legendary
Full Changelog: 1.10.6...1.10.7
Garlic Crab (Hotfix 6)
News
This is, for lack of a better term, a Heisen-update. This release will itself both trigger the bug and fix the bug at the same time.
What's Changed
- Fix a crash when checking for updates at startup
- Stop spamming logs about not finding game processes at startup
- Respect the default of closing to tray
Full Changelog: 1.10.5...1.10.6
Garlic Crab (Hotfix 5)
What's Changed
- Fix a packaging issue where some packages in the previous release were using an outdated version of Legendary
- legendary 0.20.33 - fix missing bits by @AngryPenguinPL in #324
Full Changelog: 1.10.4...1.10.5
Garlic Crab (Hotfix 4)
News
This is our first release from our new home. We decided it was time to move to a dedicated organization to host all of our Rare related projects.
The move is not complete yet but we did so in an effort to better organize the future of our software. We are also looking for testers and contributors
to help us maintain the Windows and Mac OS versions of Rare.
What's Changed
Features
- Added a
Modify
button in Game Information page to allow enabling/disabling selectable downloads after the initial installation. - Remade the Ubisoft Redemption form in Integrations.
- Added the ability to modify wrapper commands in Game Settings.
- Added a toggle for
compiler
hud option in DXVK settings. - Made bringing up the interface on startup smoother and more responsive.
- Updated the loading/activity animation.
Bug fixes
- Fixed wrapper order in Game Settings not saving.
- Fixed a problem with spawning multiple dialogs, and other weirdness, after refreshing the library.
- Updated minimum required Legendary version to
0.20.33
. - Imported an unreleased fix from Legendary to solve the application deadlocking on startup after the login token had expired.
- Added FreeBSD support by @z-ffqq in #302
New Contributors
- @z-ffqq made their first contribution in #302
Full Changelog: 1.10.3...1.10.4
Garlic Crab (Hotfix 3)
Bug fixes
- Fix crash, when installing DLC
- Fix crash, if config section is missing
Full Changelog: 1.10.2...1.10.3
Garlic Crab (Hotfix 2)
What's Changed
- Add force option to import game
- Update french translation
Bug fixes
- Use app title if FolderName does not exist. (Fixes Fortnite Desktop shortcut creation)
- Fix crash, when launch helper exits
- Check if desktop icons are supported on platform
- Handle exception, when fetching non-asset games: (Fixes \t in app_names)
Note: Origin games won't be accessible on windows
Pull requests
- Fixes for the next release by @loathingKernel in #284
- ImageManager: Check if desktop icons are supported on current plaform by @loathingKernel in #287
- RareCore: Handle exception when fetching non-asset games by @loathingKernel in #290
Full Changelog: 1.10.1...1.10.2