"WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects. Important: This repository is for development and testing purposes, you are NOT ALLOWED to use the copyrighted material for your own projects without our permission!
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🆕 Added a base actor for Bath related props
🆕 Polished some codes here and there that didn't check on previously
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music C2M6_C: Improvements and bugfixes to this map May 23, 2018
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README.md ENU: Edits to C3M1 and C3M2 briefing Apr 29, 2018
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fontdefs.txt Giant Update! May 7, 2015
gameinfo.txt Add Mimimal IWAD to Tools folder and set BoA to use that file as its … Jun 9, 2017
gldefs.txt Various fixes for GLDEFS and C2M3 May 13, 2018
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loadacs.txt ACS re-organization (aka Most of what I did while I was out of town) Mar 10, 2018
lockdefs.txt Several fixes to actors and inheritances Jul 17, 2016
mapinfo.txt General polishment Jun 25, 2018
menudef.txt More tweaks for performance on low-end rigs May 27, 2018
modeldef.txt Another commit for models Jun 23, 2018
modelsprites.txt Fixed mountains model plus updates Jun 5, 2018
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smallfnt.bmf Final reversion of certain settings, everything should run fine again… Mar 12, 2015
sndinfo.txt Improved FallingMetal actors Jun 3, 2018
sndseq.txt SNDSEQ: Fixed stonemoving sound May 6, 2017
terrain.txt Fixes for maps and materials Mar 25, 2018
threefiv.bmf THREEFIV: Fixed version with good zero number Apr 8, 2016
wolf_boa.txt Fixes overhaul for models Mar 24, 2018
wolf_boa_cr.txt Improve machinegun turret interactivity Jul 5, 2018
wolf_boa_droplets.txt First implementation of SidDoyle's Droplets blood effects & menudef t… Sep 12, 2017
wolf_boa_freedoom.txt New polished sprites for Elektroshocker May 30, 2017
wolf_boa_ww.txt Huge commit Feb 6, 2017
zscript.txt Debris Update May 2, 2018

README.md

Wolfendoom: Blade of Agony

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

Authors

  • Daniel "Tormentor667" Gimmer: Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
  • Dean "DoomJuan" Ascher: Concept Design, Plot Design, Writing, Quality Assurance, Level Design
  • Virgilio "Ozymandias81" Virzo: Concept Design, Modelling, SFX Design, Quality Assurance, Level Design
  • Maxim "DoomJedi" Genis: Sprite Artist
  • "AFADoomer": Programmer, Modelling
  • "Talon1024": Balancing, Programmer, Modelling, Writing, Quality Control
  • "Guardsoul": Level Design
  • "MaxED": Concept Design, Programmer, Modelling
  • Nash Muhandes: Programmer
  • "Ed The Bat": Programmer, Quality Control
  • "Kodi": Programmer
  • "Yqco": Programmer
  • "BigDaveHadSomeToo": Sprite Artist
  • "RingMan": Sprite Artist
  • James Christian: Proofreading & Revision
  • "The Zombie Killer": Programmer, Technical Support
  • "wildweasel": Programmer

Features

Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits.

  • 17 playable and unique levels in Chapter 1 & 2 (over 24 in the full game)
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Beautiful special effects (weather, elements, explosions, etc.)
  • And Much, much more!

License

This repository is for development and testing purposes. Contributions are welcome, but you are NOT ALLOWED to use any un-released material for your own projects without our permission!