Skip to content

"WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects. Important: This repository is for development and testing purposes, you are NOT ALLOWED to use the copyrighted material for your own projects without our permission!

Realm667/WolfenDoom

master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code

Latest commit

 

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
acs
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Wolfenstein: Blade of Agony

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

Authors

  • Daniel "Tormentor667" Gimmer: Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
  • Dean "DoomJuan" Ascher: Concept Design, Plot Design, Writing, Quality Assurance, Level Design
  • Virgilio "Ozymandias81" Virzo: Concept Design, Modelling, SFX Design, Quality Assurance, Level Design
  • Maxim "DoomJedi" Genis: Sprite Artist
  • "AFADoomer": Programmer, Modelling
  • "Talon1024": Balancing, Programmer, Modelling, Writing, Quality Control
  • "Guardsoul": Level Design
  • "MaxED": Concept Design, Programmer, Modelling
  • Nash Muhandes: Programmer
  • "Ed The Bat": Programmer, Quality Control
  • "Kodi": Programmer
  • "Yqco": Programmer
  • "N00b": Programmer, Balancing, Playtester
  • "BigDaveHadSomeToo": Sprite Artist
  • "praise Mima" KeksDose: Programmer, Sprite Artist
  • "RingMan": Sprite Artist
  • James Christian: Proofreading & Revision
  • "The Zombie Killer": Programmer, Technical Support
  • "wildweasel": Programmer
  • Rachael Alexanderson: Programmer, Launcher
  • mgrinzPlayer: Programmer, Launcher

Features

Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits.

  • 36 playable and unique levels in full release
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Beautiful special effects (weather, elements, explosions, shaders etc.)
  • Achievement system
  • Custom launcher
  • Mutators
  • Switchable developer commentaries
  • And Much, much more!

License

This repository is for development and testing purposes. Contributions are welcome, but you are NOT ALLOWED to use any un-released material for your own projects without our permission!

About

"WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects. Important: This repository is for development and testing purposes, you are NOT ALLOWED to use the copyrighted material for your own projects without our permission!

Resources

Stars

Watchers

Forks

Packages

No packages published