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Fix for flickering floor in room2_3 (by Vane), removed some unused ro…
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…om files, SCP-294 loading screen, changing the number of itemtemplates doesn't break save file backwards compatibility
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Regalis committed Dec 30, 2016
1 parent aa9821d commit 8f015b3
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Showing 12 changed files with 12 additions and 3 deletions.
Binary file removed GFX/map/room2_3.rmesh
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Binary file modified GFX/map/room2_3_lm1.png
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9 changes: 9 additions & 0 deletions Loadingscreens/loadingscreens.ini
Original file line number Diff line number Diff line change
Expand Up @@ -101,6 +101,15 @@ disablebackground = true
text1 = SCP-205 is a pair of flood lamps used in photography. The light emitted by each lamp behaves in a manner unique to SCP-205 and passes completely through any surface that is not colored white.
text2 = If the light continues uninterrupted through any matter, otherwise casting no shadow, each lamp will display an unidentified young woman's shadow upon any flat white surface, such as the projection screen in Chamber 52.
[SCP-294]
image path = 294.jpg
align x = center
align y = bottom
disablebackground = true
text1 = Item SCP-294 appears to be a standard coffee vending machine, the only noticeable difference being an entry touchpad with buttons corresponding to an English QWERTY keyboard.
text2 = Upon entering the name of any liquid using the touchpad, a standard 12-ounce paper drinking cup is placed and the liquid indicated is poured.
text3 = Ninety-seven initial test runs were performed (including requests for water, coffee, beer, and soda, non-consumable liquids such as sulfuric acid, wiper fluid, and motor oil, as well as substances that do not usually exist in liquid state, such as nitrogen, iron and glass) and each one returned a success.
[SCP-372]
image path = 372.jpg
align x = left
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2 changes: 1 addition & 1 deletion MapSystem.bb
Original file line number Diff line number Diff line change
Expand Up @@ -4652,7 +4652,7 @@ Function FillRoom(r.Rooms)
r\RoomDoors[0] = CreateDoor(r\zone, r\x + 288.0*RoomScale, r\y, r\z + 576.0*RoomScale, 90, r, False, False, 3)
r\RoomDoors[0]\open = False : r\RoomDoors[0]\locked = True
d = CreateDoor(r\zone, r\x + 777.0*RoomScale, r\y, r\z + 671.0*RoomScale, 90, r, False, False, 4)
d = CreateDoor(r\zone, r\x + 556.0*RoomScale, r\y, r\z + 296.0*RoomScale, 0, r, False, False)
d = CreateDoor(r\zone, r\x + 556.0*RoomScale, r\y, r\z + 296.0*RoomScale, 0, r, False, False, 3)
r\Objects[0] = CreatePivot()
PositionEntity r\Objects[0],r\x + 576.0*RoomScale,r\y+160.0*RoomScale,r\z+632.0*RoomScale
EntityParent r\Objects[0],r\obj
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4 changes: 2 additions & 2 deletions Save.bb
Original file line number Diff line number Diff line change
Expand Up @@ -1047,7 +1047,7 @@ Function LoadGame(file$)
EndIf
Next

If ReadInt(f) <> 994 Then RuntimeError("Couldn't load the game, save file corrupted (error 4)")
;If ReadInt(f) <> 994 Then RuntimeError("Couldn't load the game, save file corrupted (error 4)")

CloseFile f

Expand Down Expand Up @@ -1680,7 +1680,7 @@ Function LoadGameQuick(file$)
EndIf
Next

If ReadInt(f) <> 994 Then RuntimeError("Couldn't load the game, save file corrupted (error 4)")
;If ReadInt(f) <> 994 Then RuntimeError("Couldn't load the game, save file corrupted (error 4)")

If 0 Then
closestroom = Null
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