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Added support for multi-segment motion blur for all primitive
types.
API support for stream of pointers to single rays (rtcIntersect1Mp and
rtcOccluded1Mp)
Improved BVH refitting performance for dynamic scenes.
Improved high-quality mode for quads (added spatial split builder
for quads)
Faster dynamic scenes for triangle and quad-based meshes on AVX2
enabled machines.
Performance and correctness bugfix in optimization for streams of
coherent (single) rays.
Fixed large memory consumption (issue introduced in Embree
v2.11.0). If you use Embree v2.11.0 please upgrade to Embree
v2.12.0.
Reduced memory consumption for dynamic scenes containing small meshes.
Added support to start and affinitize TBB worker threads by passing
"start_threads=1,set_affinity=1" to rtcNewDevice. These settings
are recommended on systems with a high thread count.
rtcInterpolate2 can now be called within a displacement shader.
Added initial support for Microsoft's Parallel Pattern Library (PPL) as
tasking system alternative (for optimial performance TBB is highly recommended).
Updated to TBB 2017 which is released under the Apache v2.0
license.
Dropped support for Visual Studio 2012 Win32 compiler. Visual
Studio 2012 x64 is still supported.