Skip to content


Repository files navigation

OSPRay Studio

This is release v1.0.0 of Intel® OSPRay Studio. It is released under the Apache 2.0 license.

Visit OSPRay Studio ( for more information.

See what's new in this release.


Intel OSPRay Studio is an open source and interactive visualization and ray tracing application that leverages Intel OSPRay as its core rendering engine. It can be used to load complex scenes requiring high fidelity rendering or very large scenes requiring supercomputing resources.

The main control structure is a scene graph which allows users to create an abstract scene in a directed acyclical graph manner. Scenes can either be imported or created using scene graph nodes and structure support. The scenes can then be rendered either with OSPRay's pathtracer or scivis renderer.

More information can be found in the high-level feature description.

Building OSPRay Studio

CMake Superbuild

Required dependencies for superbuild

  • CMake (v3.15+) and any C++14 compiler

For convenience, OSPRay Studio provides a CMake Superbuild script which will pull down its dependencies i.e. GLFW, OSPRay, rkcommon and TBB. It builds OSPRay Studio without OpemImageIO and OpenEXR support. stb_image is used for all image operations by default instead.

To use the superbuild run with:

mkdir build
cd build
cmake ..
cmake --build .

For other full set of options, run:

ccmake ..


cmake-gui ..

Standard CMake build

For standard cmake process turn off cmake option OSPRAY_INSTALL and provide following required dependencies with their respective cmake options as will be listed in OS-specific building process below.

Required dependencies

  • CMake (v3.15+) and any C++14 compiler
  • Intel OSPRay (v3.1.0) and its dependencies - OSPRay Studio builds on top of OSPRay. Instructions on building OSPRay are provided here. OSPRay and OSPRay Studio have the following common dependencies which Studio can hence leverage from an OSPRay build.
  • OpenGL and GLFW (v3.3.9) - for the windowing environment

Optional Dependencies

  • Intel Open Image Denoise - (v2.2.0 or newer) for denoising frames. To use with OSPRay Studio, OSPRay must be built with -DBUILD_OIDN=ON in CMake.
  • OpenVDB to support loading VDB formatted volume files.
  • OpenImageIO and OpenEXR (either v2.x or v3.x) to support images in a variety of file formats. Set OPENIMAGEIO_ROOT and OPENEXR_ROOT to the respective install directories to use these libraries. (tested with OpenImageIO v2.3.16 and OpenEXR v2.5.8 and v3.3.0)
  • [Python] (3.9.7) ( for python bindings

Building on Linux and macOS

  • Follow OSPRay's build instructions to install it, which will also fulfill most other required dependencies. Set the following environment variables to easily locate OSPRay and rkcommon during CMake.

    export ospray_DIR = ${OSPRAY_INSTALL_LOCATION}
    export rkcommon_DIR = ${RKCOMMON_INSTALL_LOCATION}

    Alternatively, CMAKE_PREFIX_PATH can be set to find the OSPRay install and other dependencies.

  • Clone OSPRay Studio

    git clone
  • Create build directory and change directory to it (we recommend keeping a separate build directory)

    cd ospray_studio
    mkdir build
    cd build
  • Then run the typical CMake routine

    cmake -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang ... # or use ccmake
    make -j `nproc` # or cmake --build .
  • To run OSPRay Studio, make sure LD_LIBRARY_PATH (on Linux) or DYLD_LIBRARY_PATH (on macOS) contains all dependencies. For example,

    # then run!

Building on Windows

Use CMake (cmake-gui) to configure and generate a Microsoft Visual Studio solution file for OSPRay Studio.

  • Specify the source folder and the build directory in CMake
  • Specify ospray_DIR, rkcommon_DIR CMake variables for the respective install locations
  • Click 'Configure' and select the appropriate generator (we recommend using at least Visual Studio 15 2017)
  • Select x64 as an optional parameter for the generator (32-bit builds are not supported)
  • Click 'Generate' to create ospray_studio.sln. Open this in Visual Studio and compile

You can optionally use the CMake command line:

cmake --build . --config Release --target install