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log.txt | ||
Makefile.cross | ||
bin/* | ||
src/dynlib/*.o | ||
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 15 | ||
VisualStudioVersion = 15.0.27130.2027 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RALibretro", "src\RALibretro.vcxproj", "{418D11DE-D07C-4BF2-A454-ACCCB451BBE1}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x64 = Debug|x64 | ||
Debug|x86 = Debug|x86 | ||
Release|x64 = Release|x64 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{418D11DE-D07C-4BF2-A454-ACCCB451BBE1}.Debug|x64.ActiveCfg = Debug|x64 | ||
{418D11DE-D07C-4BF2-A454-ACCCB451BBE1}.Debug|x64.Build.0 = Debug|x64 | ||
{418D11DE-D07C-4BF2-A454-ACCCB451BBE1}.Debug|x86.ActiveCfg = Debug|Win32 | ||
{418D11DE-D07C-4BF2-A454-ACCCB451BBE1}.Debug|x86.Build.0 = Debug|Win32 | ||
{418D11DE-D07C-4BF2-A454-ACCCB451BBE1}.Release|x64.ActiveCfg = Release|x64 | ||
{418D11DE-D07C-4BF2-A454-ACCCB451BBE1}.Release|x64.Build.0 = Release|x64 | ||
{418D11DE-D07C-4BF2-A454-ACCCB451BBE1}.Release|x86.ActiveCfg = Release|Win32 | ||
{418D11DE-D07C-4BF2-A454-ACCCB451BBE1}.Release|x86.Build.0 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {71DAD649-EAE3-4C0D-B698-FF8A5EE83E01} | ||
EndGlobalSection | ||
EndGlobal |
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# Building RALibretro with MSYS2 | ||
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## Install MSYS2 | ||
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1. Go to [http://www.msys2.org/](http://www.msys2.org/) and download the 32 bit version. | ||
1. Follow the installation instructions on the site [http://www.msys2.org/](http://www.msys2.org/). | ||
1. When on the prompt for the first time, run `pacman -Syu` (**NOTE**: at the end of this command it will ask you to close the terminal window **without** going back to the prompt.) | ||
1. Launch the MSYS2 terminal again and run `pacman -Su` | ||
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## Install the toolchain | ||
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``` | ||
$ pacman -S make git zip mingw-w64-i686-gcc mingw-w64-i686-SDL2 mingw-w64-i686-gcc-libs | ||
``` | ||
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## Clone the repo | ||
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``` | ||
$ git clone --recursive --depth 1 https://github.com/leiradel/RASuite.git | ||
``` | ||
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## Build | ||
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``` | ||
$ cd /path/to/RASuite/RALibretro | ||
$ make | ||
``` | ||
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**NOTE**: use `make` for a release build or `make DEBUG=1` for a debug build. Don't forget to run `make clean` first if switching between a release build and a debug build. | ||
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# Building RALibretro with Visual Studio | ||
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1. Download SDL2-devel-XXXX-VC.xip from https://www.libsdl.org/download-2.0.php | ||
1. Extract to SDL2 subdirectory in the RALibretro folder of your checkout | ||
1. Load `RALibretro.sln` in Visual Studio |
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Bugs are now managed in the SDL bug tracker, here: | ||
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https://bugzilla.libsdl.org/ | ||
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You may report bugs there, and search to see if a given issue has already | ||
been reported, discussed, and maybe even fixed. | ||
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You may also find help at the SDL forums/mailing list: | ||
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https://discourse.libsdl.org/ | ||
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Bug reports are welcome here, but we really appreciate if you use Bugzilla, as | ||
bugs discussed on the mailing list may be forgotten or missed. | ||
|
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Simple DirectMedia Layer | ||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> | ||
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This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
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Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
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1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
|
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Please distribute this file with the SDL runtime environment: | ||
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The Simple DirectMedia Layer (SDL for short) is a cross-platform library | ||
designed to make it easy to write multi-media software, such as games | ||
and emulators. | ||
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The Simple DirectMedia Layer library source code is available from: | ||
https://www.libsdl.org/ | ||
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This library is distributed under the terms of the zlib license: | ||
http://www.zlib.net/zlib_license.html | ||
|
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Simple DirectMedia Layer | ||
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(SDL) | ||
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Version 2.0 | ||
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--- | ||
https://www.libsdl.org/ | ||
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Simple DirectMedia Layer is a cross-platform development library designed | ||
to provide low level access to audio, keyboard, mouse, joystick, and graphics | ||
hardware via OpenGL and Direct3D. It is used by video playback software, | ||
emulators, and popular games including Valve's award winning catalog | ||
and many Humble Bundle games. | ||
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More extensive documentation is available in the docs directory, starting | ||
with README.md | ||
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Enjoy! | ||
Sam Lantinga (slouken@libsdl.org) |
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