Releases: RetroNick2020/raster-master
Raster Master v4.6 R113
This release is mostly a bug fix that affects compiling under linux (ubuntu). The Map Editor was causing issues under linux when updating the Map thumb nail view. This function still does work the same way as it does in Windows. this fix only prevents crashing.
I have decided to change focus of Raster Master to support more modern languages more now. All old languages will still be supported but new features will be added for things like raylib and other game libraries.
The default startup sprite size is now 32x32 pixels and palette is set to 256 colors.
The default save/open format now is PNG instead BMP.
Raster Master v4.5 R112
-currently selected sprite/tile in top corner uses all the space. if the sprite/tile is smaller it is magnified to use entire space
-additional Delete All menu added Map Editor and Sprite Animation
-New and Delete added in Right click menu over Map preview icon
-Delete All menu item in main Raster Master program now deletes maps/sprite animations
-and some bug fixes
Raster Master v4.4 R111
New features include:
-Stop/Play and FPS gauge for Sprite Animation
-thumbnail preview in Map Editor for each map
-delete added in popup menu when you right click on image thumbnail
-bug fix for delete all option from Main menu
Raster Master v4.3 R110
Sprite Animation added under Utilities menu. this allows you to use the sprite editor to create a sequence of sprites and arrange them in the Sprite Animation sub program to see how they look. You can also export animation into series of PNG files from File menu. Many sprite sheets include animated characters. Use Sprite Sheet Import to bring these into RM and use Sprite Animation to preview them.
Additional features will be added soon, this is the last major component that needed to be completed. Please spread the word about RM. With all the key features completed I feel RM is now useable program to create/import assets for simple 2D games
Raster Master v4.2 R109
Added support for JSON in Sprite Sheet Export for Description file
Added c/pascal/basic compiler support for Description file
***coming later this year animation
Raster Master v4.1 R108
Bug Fix for Exporting Description file
Added Export to Clipboard for Description File
Raster Master v4.0 R107
Custom Sprite Sheet Sizes - create variable size sprite sheets
Description File Export - Currently for QB64 only but will add other languages. This specifies by x,y,x2,y2 coordinates where each sprite is located on sprite sheet.
Raster Master v3.9 R106
In this release we introduce new Sprite Export Sheet support!
Exporting To Clipboard and PNG files are supported
Sprites can be stacked by rows or columns
Use File->Properties to select which colors are transparent Fuchsia and Custom options are supported. Color Index format is not supported in Sprite Sheet Exporting
additional enhancements coming to generate code describing location co-ordinates for each sprite
Raster Master v3.8 R105
-Sound Generator (SFXR) added to Raster Master, under utilities menu. This was a rather easy addition, should make things for users who want to create simple sounds for their games.
Binary release now only include ZIP for 32 and 64 bit. no exe's. each zip archive contains the correct bass.dll
Raster Master v3.7 R104
-fixed Map Editor Panel (Draw/Erase) to be better centered for Windows 11
-Binaries now compiled with Lazarus 3.4 - no changes needed to code