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Add new parameter lua_path to HostGame api
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// Copyright (C) 2005 - 2023 Settlers Freaks (sf-team at siedler25.org) | ||
// | ||
// SPDX-License-Identifier: GPL-2.0-or-later | ||
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#include "MapDescription.h" | ||
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MapDescription::MapDescription(boost::filesystem::path map_path, MapType map_type, | ||
boost::optional<boost::filesystem::path> lua_path) | ||
: map_path(std::move(map_path)), map_type(map_type), lua_path(std::move(lua_path)) | ||
{} |
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// Copyright (C) 2005 - 2023 Settlers Freaks (sf-team at siedler25.org) | ||
// | ||
// SPDX-License-Identifier: GPL-2.0-or-later | ||
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#pragma once | ||
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#include "gameTypes/MapType.h" | ||
#include <boost/filesystem/path.hpp> | ||
#include <boost/optional.hpp> | ||
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struct MapDescription | ||
{ | ||
boost::filesystem::path map_path; | ||
MapType map_type; | ||
boost::optional<boost::filesystem::path> lua_path; | ||
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MapDescription(boost::filesystem::path map_path, MapType map_type, | ||
boost::optional<boost::filesystem::path> lua_path = boost::none); | ||
}; |
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