New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Recurring crash around 20000GF #447
Comments
The output is just from sending the debug data. So it is after the crash and tells nothing about the crash itself. |
Ok I could reproduce this with the replay send in The stacktrace is this:
It seems to crash after |
So it seems to be a problem with the build-server. This is something @Flow86 should work out. What I found is some differences in the loaded libraries: Buildserver:
Native Build:
Besides the version differences we have ApplicationServices instead of CoreGraphics in the build server version. Maybe it is also caused by the old Cocoa version. |
the library differences should not be the problem - any "align-double"-problematic (aka compiler flags) again? |
Good idea. I've seen the build server disables optimizations with Edit: Found something: in noFigure::Wander it calls
Edit: Reason was that both have the same name. Changing the name fixes the crash O.o @Flow86 Do you know the reason why |
I've been experiencing a recurring crash on all maps around 20000GF. It doesn't matter if it is a map with searoutes or without it. Also, it doesn't seem to matter what settings I'm playing with.
It says this in the terminal:
I'm on OSX 10.11.4
EDIT: I just noticed bug #333 - mine seems to be related, as it is the same console output
The text was updated successfully, but these errors were encountered: