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Mac problem - game crashes after 1 minute #333
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Thread pruned and current information summarized into first post. What would help is someone building a debug version of RTTR on a Mac and executing this (possibly in a debugger) to see at which code line it crashes. What would also help: RTTR produces replays and logs (possibly in hidden |
Hi Flamefire, I've encountered the same problem (even with the latest nightly 20151229). Also burning a building somehow seems to force the crash. I've also noticed that building a fortress forces it too. I would love to build a debug version on my mac. But I'm not sure how to do that. Are there any tutorials how to do that? I would be glad to help cause I love this project and think you guys doing a great job! |
All the information are on the main github page: https://github.com/Return-To-The-Roots/s25client |
@Flow86 I just found in the changelog of libSDL (https://www.libsdl.org/release/changes-1.2.html):
Maybe we should update to 1.2.15 (currently 1.2.14 is used) Is this a problem on the build server? |
the problem I think was, I had to build the libsdl frameworks on a mac with xcode |
But it should be worth testing... @hesommer Which version of OSX are you using? |
@Flamefire: It's the current El Capitan... (10.11.2) - I'll try building it tomorrow... |
Ok... |
Jesus... I'm stuck on making the build... understand too little to fix this error I get when I try to use cmake...
hmm... latest cmake, latest xcode... hmm... sorry... If it helps... here is my CMakeOutput.log.zip - Sorry I'm not a programming pro... just trying to help... |
The log is incomplete. We need everything from the actual output (all the stuff before that message, including the message itself) |
@hesommer Easiest would be to come to IRC and write me directly. I'd be glad to figure this out with your help so compilation and running works on Mac OSX again |
Is this still a problem? |
Closing as no activity for a year |
This are some collected information before this issue was pruned:
Running RTTR nightly on a Mac crashes seemingly random after starting a game and especially often after burning a building.
Different scenarios makes the game crash, but last time I tried to make i crash to save time, and burned up a storage building, 5-10 sec after it crashed. [...] Whatever game I play, it almost never crash at same GF.
From other run:
No useful information in the rttr logs (just normal status entries and the crash itself)
Further report:
6ce5478 crashed even faster (after 1,5 minute), without any possible push from my side.
Test.zip
Issue report from Apple.zip
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