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Graceful fossil error handling (#3951)
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* Fossil error handling

* Print error

* Update comments
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Oliveriver committed Jan 2, 2023
1 parent 618dc01 commit 277d387
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Showing 2 changed files with 20 additions and 8 deletions.
21 changes: 15 additions & 6 deletions src/thriveopedia/fossilisation/FossilisedSpecies.cs
Original file line number Diff line number Diff line change
Expand Up @@ -118,16 +118,25 @@ public static bool IsSpeciesAlreadyFossilised(string name, List<string>? existin
/// Loads a fossilised species by its filename.
/// </summary>
/// <param name="fossilName">The name of the .thrivefossil file (including extension)</param>
/// <returns>The species saved in the provided file</returns>
public static FossilisedSpecies LoadSpeciesFromFile(string fossilName)
/// <returns>The species saved in the provided file, or null if the file doesn't exist or is corrupt</returns>
public static FossilisedSpecies? LoadSpeciesFromFile(string fossilName)
{
var target = Path.Combine(Constants.FOSSILISED_SPECIES_FOLDER, fossilName);
var (fossilisedInfo, species, previewImage) = LoadFromFile(target);
try
{
var (fossilisedInfo, species, previewImage) = LoadFromFile(target);

return new FossilisedSpecies(fossilisedInfo, species, Path.GetFileNameWithoutExtension(fossilName))
return new FossilisedSpecies(fossilisedInfo, species, Path.GetFileNameWithoutExtension(fossilName))
{
PreviewImage = previewImage,
};
}
catch (Exception e)
{
PreviewImage = previewImage,
};
// This fossil doesn't exist or is corrupt, so just don't bother showing it
GD.PrintErr($"Error loading fossil: {e}");
return null;
}
}

/// <summary>
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7 changes: 5 additions & 2 deletions src/thriveopedia/pages/ThriveopediaMuseumPage.cs
Original file line number Diff line number Diff line change
Expand Up @@ -59,10 +59,13 @@ public override void OnThriveopediaOpened()

foreach (var speciesName in FossilisedSpecies.CreateListOfFossils(true))
{
var card = (MuseumCard)museumCardScene.Instance();

var savedSpecies = FossilisedSpecies.LoadSpeciesFromFile(speciesName);

// Don't add cards for corrupt fossils
if (savedSpecies == null)
continue;

var card = (MuseumCard)museumCardScene.Instance();
card.SavedSpecies = savedSpecies.Species;
card.FossilPreviewImage = savedSpecies.PreviewImage;
card.Connect(nameof(MuseumCard.OnSpeciesSelected), this, nameof(UpdateSpeciesPreview));
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