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Move binary assets out of git #32
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Perforce is out, as the free license is limited to 20 users. I have no idea how many people will eventually need access to the binary repository, but I'd rather not run into problems when our 21st contributor shows up. I am in the process of setting up a Subversion repository for binary files. Subversion is not ideal, but it offers some advantages over FTP or git:
It comes with a few disadvantages, of course. For one, it's a little more complicated to build Thrive as developers will have to juggle both the code repository in git as well as the asset repository in SVN. Second, non-coders usually have a rather skeptic opinion of version control, so artists might be reluctant to adopt it. |
I don't mind. I'm also familiar with SVN.
Don't know about that, But people who are unwilling to use it could just have someone else add it to the SVN. Files will be moved around between people on the forums often anyway. |
Fixes #32 The res directory has been removed. The directories res/scripts and res/ogre_cfg have been moved up into the root directory. CMake now offers an option to set the asset directory and throws an error if it doesn't exist or is empty. Asset creators can now put their files in the "testing" subdirectory of an installation to override any other resource files. Move scripts up one directory Remove binary assets from git Add "testing" resource directory The content of this directory overrides all other resource directories. Move res/ogre_cfg to ./ogre_cfg Let's get rid of that res directory Remove unused music file Will be added to the asset repository later Remove res directory The Blender files have been moved to the asset repository Fix SVN URL in CMake warning Add username / password hint to CMake asset warning Promote CMake asset warning to an error In theory, users could build Thrive without assets, but it wouldn't do them any good because there's no way they could execute it. Better README.md Add simple explanation for Subversion art asset Add dependency list for Linux developers Attempt to fix links Write out ftp link since GitHub seems to filter them
…rn/websocket-extensions-0.1.4 Bump websocket-extensions from 0.1.3 to 0.1.4
Git doesn't handle binary files like zips, meshes and textures very well. They tend to bloat the repository, because git has to maintain a complete copy for each change that has been committed to the file. Besides, GitHub would like to keep each repository below 1 GB. If we continue putting binary files into the repository, we will quickly reach that.
There are a variety of options to keep binary files in one place and share them amongst developers and artists:
Both the FTP and Perforce server could be set up on the build server, once we have such a thing.
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