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Launcher has an option now to increase the audio latency, which may fix this. If the audio problems are common enough, we might want to increase the default audio latency in the Godot settings for Thrive. It doesn't seem like it is possible to modify the audio latency once the game is running so this may not be possible to implement in the Thrive settings directly.
The text was updated successfully, but these errors were encountered:
I've increased the audio latency up to 20ms, but maybe 25ms would be more of a sweetspot (as I get some crackling audio in the benchmark at that 20ms figure but it is greatly reduced).
Launcher has an option now to increase the audio latency, which may fix this. If the audio problems are common enough, we might want to increase the default audio latency in the Godot settings for Thrive. It doesn't seem like it is possible to modify the audio latency once the game is running so this may not be possible to implement in the Thrive settings directly.
The text was updated successfully, but these errors were encountered: