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Organelle Upgrades #528

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NickTheNick-zz opened this issue Sep 7, 2017 · 10 comments
Closed

Organelle Upgrades #528

NickTheNick-zz opened this issue Sep 7, 2017 · 10 comments

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@NickTheNick-zz
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Add the ability to upgrade/specialize organelles.

Will edit this issue as I figure out github's format.

@hhyyrylainen
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We most likely will need new gui windows for doing this and new textures for the upgrade buttons etc. I added tags accordingly

@crodnu
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crodnu commented Sep 7, 2017

except this wouldn't involve c++ but scripts

@hhyyrylainen
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Actually, yeah, but I dream of the day when the core organelles are in C++ for the maximum performance.

@MontySpud MontySpud removed the C++ label Oct 9, 2017
@MontySpud
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Just for clarity

@Aestra
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Aestra commented Nov 26, 2017

Its your favorite programmer Aestra

@hhyyrylainen hhyyrylainen modified the milestones: Release 0.4.0, 0.4.1 Apr 9, 2018
@hhyyrylainen
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@nickthenick what's the status on this issue? I moved this to release 0.4.1 milestone as I don't think this will make it in 0.4.0.

@NickTheNick-zz
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Yup, it's on hold for now until the update after 0.4.0.

@hhyyrylainen hhyyrylainen removed this from the 0.4.1 milestone Dec 24, 2018
@hhyyrylainen
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This needs design work before implementing.

@hhyyrylainen
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This basically now depends on: #3041
and then it's just a case of thinking up and making the organelle upgrades for (at least a couple of more organelles).

@hhyyrylainen
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I'm closing this issue in favour of smaller issues for each individual upgrade that is to be implemented: https://forum.revolutionarygamesstudio.com/t/organelle-upgrades/656/38

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