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Removed mitigation for #3006 to make editor entry not get stuck #3615

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merged 1 commit into from Aug 1, 2022
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9 changes: 0 additions & 9 deletions src/general/StageHUDBase.cs
Expand Up @@ -618,15 +618,6 @@ public void EditorButtonPressed()
TransitionManager.Instance.AddSequence(ScreenFade.FadeType.FadeOut, 0.3f, stage.MoveToEditor, false);

stage.MovingToEditor = true;

// TODO: mitigation for https://github.com/Revolutionary-Games/Thrive/issues/3006 remove once solved
// Start auto-evo if not started already to make sure it doesn't start after we are in the editor
// scene, this is a potential mitigation for the issue linked above
if (!Settings.Instance.RunAutoEvoDuringGamePlay)
{
GD.Print("Starting auto-evo while fading into the editor as mitigation for issue #3006");
stage.GameWorld.IsAutoEvoFinished(true);
}
}

public void ShowPatchName(string localizedPatchName)
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