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Initial saving fix for Godot 4 and swapped randoms to xoshiro #4959

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merged 12 commits into from Mar 22, 2024

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Brief Description of What This PR Does

Gets basic saving and loading working, but there's still some issues for example loading a game in the stage has broken camera angle. Also not added a save breakage step which is required.

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Progress Checklist

Note: before starting this checklist the PR should be marked as non-draft.

  • PR author has checked that this PR works as intended and doesn't
    break existing features:
    https://wiki.revolutionarygamesstudio.com/wiki/Testing_Checklist
    (this is important as to not waste the time of Thrive team
    members reviewing this PR)
  • Initial code review passed (this and further items should not be checked by the PR author)
  • Functionality is confirmed working by another person (see above checklist link)
  • Final code review is passed and code conforms to the
    styleguide.

Before merging all CI jobs should finish on this PR without errors, if
there are automatically detected style issues they should be fixed by
the PR author. Merging must follow our
styleguide.

@hhyyrylainen hhyyrylainen added this to the Release 0.6.6 milestone Mar 22, 2024
@hhyyrylainen hhyyrylainen changed the title Initial saving fix for Godot 4 Initial saving fix for Godot 4 and swapped randoms to xoshiro Mar 22, 2024
@hhyyrylainen hhyyrylainen merged commit f94fad4 into master Mar 22, 2024
1 of 4 checks passed
@hhyyrylainen hhyyrylainen deleted the saving_fix branch March 22, 2024 13:47
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