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"Perhaps you couldn't imagine, this book on SwiftUI programming was written by a product manager.

Motivation

Four years ago, by a stroke of luck, I started to delve into iOS programming. Due to the company's lack of iOS developers at the time, I volunteered to assist in completing some basic functionalities of the company's iOS version application alongside my primary product responsibilities.

Back then, despite having learned programming languages like C# and C++ during my college years, and having no experience using any programming language in my professional life, I remained optimistic. With the consent of the CTO, I obtained a programming book and embarked on the journey of trial and error.

At that time, using Swift + UIKit for programming, various protocols and layout constraints made me feel overwhelmed. Each time I implemented a small feature or page, it almost took me an entire night. However, as I gradually became familiar with its syntax, I was able to implement some basic functionalities and engage in in-depth discussions with other developers on certain technical issues. This was an unexpected gain.

To be honest, from installing the official development tools and writing the first "Hello, World!" to running and testing the first pre-release version of the app in the simulator, I was both clueless and excited. The moment the project ran on the simulator, I felt I had surpassed the limits of a product manager and become a "tech-savvy" product manager.

Later, due to my strong interest in iOS programming, I began to explore Swift + SwiftUI.

SwiftUI is a new framework released by Apple at the 2019 WWDC Worldwide Developers Conference. It is rarely used in commercial product development in China, and there are very few relevant development books available domestically. Therefore, I spent a long time learning it, and as a result, lost quite a bit of hair.

For the sake of convenient learning and review in the future, I started publishing columns on SwiftUI in the Juejin technology community to record the learning process. After about half a year and updating about 150 articles in 5 columns on the platform, I was fortunate enough to become a contracted author with the Juejin technology community. Later, I was invited by the China Water Conservancy and Hydropower Press editor to write and publish this book.

And that's how this book came to be.

Ideas and Attempts

Before preparing to write this book, I was thinking about how to make it vivid and interesting.

Although the target readers of this book are more iOS developers, computer science graduates, or other practitioners who want to learn iOS programming, I hope this book can be suitable for everyone, not just programmers.

Everyone should learn programming, and everyone can learn how to think independently and analyze and solve problems through programming.

I don't want this to be a dull book, nor do I want you to follow the content of the book and still be unable to independently develop an ideal app by the end.

When I was just starting to learn, I found many free or paid books and tutorials at home and abroad. I followed the code line by line in the project cases, but in the end, I only implemented the content in the cases and could not develop a complete app.

This is a big blow to someone who wants to achieve their ideals and ambitions through hard work.

It's not because I'm not working hard enough, or because I'm not smart enough, but because these books and materials can only teach you so much, which is a very sad thing.

My ideal book is one that enables us to develop an app that can be launched on the App Store step by step according to the book. When we encounter problems in programming, we can quickly find solutions in the corresponding sections of the book. When we finish learning the last chapter or halfway through, we can develop the app we want, not just complete the examples in the book... Of course, the knowledge points in the book should be the latest.

Therefore, this book will include basic knowledge as well as some practical examples. We will implement very small and exquisite pages and explain how to use SwiftUI, a reactive UI framework, to build our ideal country, by analyzing complex concepts in programming.

Summary of Contents

SwiftUI is an open-source cross-platform UI framework launched by Apple, which supports iOS, MacOS, WatchOS, TvOS, and other platforms. With this framework, complex interactions and functions can be implemented with very little code, greatly improving development efficiency.

This book consists of 29 chapters, systematically explaining SwiftUI background, Swift language syntax basics, SwiftUI basic components, interactive operations, data storage, network requests, hardware devices, payment models, app launching, and other contents. Each chapter is explained in conjunction with vivid and interesting examples, enhancing the fun of the book.

Through studying this book, readers will have a comprehensive understanding of the SwiftUI framework and multi-platform development and will be able to independently develop using SwiftUI. This book is suitable for developers who are learning Swift + SwiftUI and those interested in SwiftUI to read and reference.

About Book

Chapter 1: Embark on a New Experience, Your First SwiftUI Project

1.1 Getting Started with Swift and SwiftUI
1.2 Xcode, Your Official Development Tool
1.3 Let's Create Your First SwiftUI Project
1.4 A Brief Introduction to Xcode Operations and Project Structure
1.5 Preview Your First Project
1.6 A Simple Analysis of the View File Code
1.7 Summary of This Chapter

Chapter 2: The Charm of Text, Utilizing Text Views

2.1 Creating a New View File
2.2 Formatting Text Using Modifiers
2.3 More Modifiers and Usage Scenarios
2.4 Using Custom Fonts in Your Project
2.5 Combining Multiple Text Controls
2.6 Summary of This Chapter

Chapter 3: Visual Communication, Utilizing Images

3.1 Displaying a Local Image
3.2 Formatting Images Using Modifiers
3.3 More Modifiers and Usage Scenarios
3.4 Utilizing SF Symbols Icon Library in Your Project
3.5 Fetching an Image from the Internet
3.6 Summary of This Chapter

Chapter 4: Layout Composition, Utilizing Stack Containers

4.1 Practical Case Study: Startup Page
4.2 Practical Case Study: Placeholder Page
4.3 Practical Case Study: Status Display Page
4.4 Tips: How to Collapse Code Blocks
4.5 Summary of This Chapter

Chapter 5: Exploring Swift Syntax, Sharpening the Axe Before Chopping Wood

5.1 Constants and Variables
5.2 Data Types in Swift
5.3 Operators and Usage Scenarios
5.3.1 Commonly Used Operators
5.3.2 Assignment Operators and Arithmetic Operators
5.3.3 Ternary Operators
5.3.4 Comparison Operators and Logical Operators
5.3.5 Nil Coalescing Operator
5.4 Summary of This Chapter

Chapter 6: Interactive Clicks, Utilizing Buttons

6.1 Creating a Simple Button
6.2 Creating a Button with Gradient Color
6.3 Everything Can Be a Button
6.4 Tips: Parameter Value Type Conversion
6.5 Using the onTapGesture Modifier
6.6 Tips: How to Rename Parameter Names in Bulk
6.7 Summary of This Chapter

Chapter 7: Text Input, Utilizing TextFields

7.1 Declaring TextField Parameters
7.2 Creating a Simple TextField
7.3 Formatting TextFields Using Modifiers
7.4 Practical Case Study: Login Page
7.5 Practical Case Study: Search Bar
7.6 Tips: Implementing Keyboard Hiding
7.7 Utilizing TextEditor for Multi-line Text Inputs
7.8 Summary of This Chapter

Chapter 8: Data Presentation, Utilizing Lists

8.1 Creating a Simple List
8.2 Iterating Over Data in Arrays
8.3 Defining Model Data Structures
8.4 Displaying Data Using Model Structures
8.5 Drag and Drop Sorting and Swipe Deletion
8.6 Formatting List Styles Using Modifiers
8.7 Summary of This Chapter

Chapter 9: Top Navigation, Utilizing NavigationViews

9.1 Navigation Titles and Navigation Buttons
9.2 Practical Case Study: Settings Page
9.3 Page Navigation Based on Top Navigation
9.4 Customizing Back Buttons
9.5 Implementing Swipe Back Logic
9.6 Summary of This Chapter

Chapter 10: Bottom Navigation, Utilizing TabViews

10.1 Creating a Simple Bottom Navigation
10.2 Formatting Bottom Navigation Using Modifiers
10.3 Practical Case Study: Onboarding Page
10.4 Practical Case Study: Carousel View
10.5 Summary of This Chapter

Chapter 11: Basic Forms, Utilizing Forms

11.1 Creating a Simple Form View
11.2 Using Toggle Switches in Forms
11.3 Using Pickers in Forms
11.4 Steppers and Sliders in Forms
11.5 Practical Case Study: RGB Color Palette
11.6 Utilizing ColorPicker for Color Selection
11.7 Summary of This Chapter

Chapter 12: Prompt Dialogs, Those Informative Pop-ups

12.1 Practical Case Study: Content List
12.2 Sheet Modal Dialog
12.3 FullScreenCover Full-screen Dialog
12.4 ActionSheet Option Dialog
12.5 Alert Warning Dialog
12.6 ContextMenu Tap-and-hold Dialog
12.7 Summary of This Chapter

Chapter 13: Screen Expansion, Utilizing ScrollView Containers

13.1 Creating a Simple Scrollable Page
13.2 Practical Case Study: E-commerce Homepage - Carousel
13.3 Practical Case Study: E-commerce Homepage - Quick Action Buttons
13.4 Practical Case Study: E-commerce Homepage - Product Recommendations
13.5 DisclosureGroup Expandable/Collapsible Views
13.6 Summary of This Chapter

Chapter 14: Clicks, Long Presses, Drags, Zooms, Rotations

14.1 Quick Overview of Gesture Modifiers
14.2 TapGesture Tap Gesture
14.3 LongPressGesture Long Press Gesture
14.4 DragGesture Drag Gesture
14.5 MagnificationGesture Zoom Gesture
14.6 RotationGesture Rotation Gesture
14.7 Utilizing Combined Gestures
14.8 Summary of This Chapter

Chapter 15: Custom Colors, Crafting Your Unique Style

15.1 Foreground Color
15.2 Background Color
15.3 Border Color
15.4 Gradient Color
15.5 Hexadecimal Color
15.6 Summary of This Chapter

Chapter 16: Data Flow, Interacting Between Pages

16.1 Usage of @State Property Wrapper
16.2 Usage of @Binding Property Wrapper
16.3 Usage of @Environment Property Wrapper
16.4 Usage of @AppStorage Property Wrapper
16.5 Summary of This Chapter

Chapter 17: Network Requests, Utilizing URLSession Framework

17.1 Practical Case Study: Color Palette List
17.2 Introduction to JSON Data Format
17.3 Usage of URLSession Framework
17.4 Usage of MVVM Architecture Pattern
17.5 Tips: Implementing Random Data Display
17.6 Summary of This Chapter

Chapter 18: Data Persistence, Utilizing FileManager Framework

18.1 Practical Case Study: Note-taking App Style
18.2 Usage of @AppStorage Application Storage Wrapper
18.3 Usage of FileManager Local File Storage Framework
18.4 Practical Case Study: Adding Note Operation
18.5 Practical Case Study: Deleting Note Operation
18.6 Practical Case Study: Editing Note Operation
18.7 Summary of This Chapter

Chapter 19: Drawing Graphics, Utilizing Path and Shape

19.1 Basic Shapes in SwiftUI
19.1.1 Circle
19.1.2 Ellipse
19.1.3 Rectangle
19.1.4 RoundedRectangle
19.1.5 Capsule
19.2 Drawing Graphics Using Path
19.2.1 addLine for Drawing Lines
19.2.2 addQuadCurve for Drawing Quadratic BĂ©zier Curves
19.2.3 addCurve for Drawing Cubic BĂ©zier Curves
19.2.4 addArc for Drawing Arcs
19.3 Customizing Shapes Using Shape
19.4 Practical Case Study: Countdown Circle
19.5 Summary of This Chapter

Chapter 20: Exploring Device Features, Shooting, Uploading, Saving, Sharing

20.1 Selecting Images from Photo Library
20.1.1 Creating ImagePicker Method
20.1.2 Using ImagePicker Method
20.2 Capturing Images Using Camera
20.2.1 Setting Selector sourceType
20.2.2 Previewing Effects on Real Devices
20.3 Saving Images to Local Photo Library
20.3.1 Converting View to UIImage
20.3.2 Displaying UIImage Model Objects
20.3.3 Saving UIImage Model Objects
20.4 Sharing Images to Other Platforms
20.4.1 Creating ShareSheet Method
20.4.2 Using ShareSheet Method
20.5 Summary of This Chapter

Chapter 21: FaceID, Utilizing LocalAuthentication Framework

21.1 Creating a Configuration Switch
21.2 Creating an Unlocking Page
21.3 Implementing Identity Authentication Method
21.4 Configuring Permissions in Info.plist
21.5 Implementing Login Identity Authentication Interaction
21.6 Logic Optimization
21.7 Summary of This Chapter

Chapter 22: Playing Sounds and Videos, Enhancing Your Sensory Experience

22.1 Practical Case Study: Electronic Wooden Fish
22.2 Implementing Sound Playback Method
22.3 Practical Case Study: Text-to-Speech
22.4 Creating a Help Tutorial Page
22.5 Implementing Video Playback Method
22.6 Summary of This Chapter

Chapter 23: Gregorian and Lunar Calendar, Formatting Dates Using DateFormatter

23.1 Practical Case Study: Digital Clock
23.2 Formatting Dates
23.3 Usage of Chinese Calendar
23.4 Summary of This Chapter

Chapter 24: Custom Styles, Utilizing ViewModifier Protocol

24.1 Creating Custom Views
24.2 Custom View Modifiers
24.3 Practical Case Study: Registration Page
24.4 Practical Case Study: Custom Toast Popup
24.5 Knowledge Extension: Modifying Toggle Control Styles
24.6 Summary of This Chapter

Chapter 25: Making Your App Move, Adding Animation Magic

25.1 Adding Implicit Animation to Views
25.2 Using Implicit Animation in Composite Views
25.3 Adding Explicit Animation to Views
25.4 Practical Case Study: Timer Button Group
25.5 Practical Case Study: Loading Animation
25.6 Practical Case Study: 3D Rotation Animation
25.7 Summary of This Chapter

Chapter 26: CoreData and CloudKit, Better Data Management

26.1 Introduction to CoreData Framework
26.2 Practical Case Study: ToDo App
26.2.1 Creating TodoModel Data Structure
26.2.2 Creating ToDoListRow View
26.2.3 Implementing toggleTodoItemCompleted Method
26.2.4 Creating InputTextField View
26.2.5 Implementing addTodoItem Method
26.2.6 Implementing deleteTodoItem Method
26.3 Creating Entity Models
26.4 Creating Persistence Singleton
26.5 Implementing CoreData Local Data Storage
26.5.1 Using CoreData Container in Project
26.5.2 Modifying addTodoItem Method
26.5.3 Modifying deleteTodoItem Method
26.5.4 Modifying toggleTodoItemCompleted Method
26.6 Implementing iCloud Cloud Data Storage
26.6.1 Adding iCloud Database Container
26.6.2 Adding Background Modes Capability
26.6.3 Configuring CloudKit Cloud Storage Development
26.7 Summary of This Chapter

Chapter 27: Lightweight Interaction, Utilizing Widgets

27.1 Creating Widget Projects
27.2 Explaining Widget Project Files
27.2.1 MyWidgetBundle File
27.2.2 MyWidgetLiveActivity File
27.2.3 MyWidget File
27.2.4 MyWidget.intentdefinition File
27.2.5 Assets.xcassets File
27.3 Practical Case Study: Redirect to WeChat Scan
27.4 Practical Case Study: Daily Quote
27.4.1 Completing OneWord Project
27.4.2 Sharing Data Using App Group
27.4.3 Completing OneWordWidget Project
27.5 Summary of This Chapter

Chapter 28: Making Your First Bucket of Gold, Adding In-App Purchases and Subscriptions

28.1 Understanding App Payment Mechanisms
28.1.1 Paid Purchase
28.1.2 In-App Purchase
28.1.3 App Subscription
28.1.4 Advertising
28.2 Practical Case Study: In-App Purchase Page
28.3 Integrating In-App Purchase Functionality into Projects
28.3.1 Creating In-App Purchase Test Files
28.3.2 Referencing StoreKit Framework Files
28.3.3 Implementing In-App Purchase Functionality
28.3.4 Implementing Restore Purchase Functionality
28.4 Summary of This Chapter

Chapter 29: App Store Deployment, Releasing Your First App

29.1 AppIcon Application Icon
29.2 Store Preview Images
29.3 Technical Support Website URL
29.4 Privacy Policy Website URL
29.5 Agreement, Tax, and Banking Settings
29.6 Formal Submission and Deployment
29.7 Summary of This Chapter

Errata and Feedback

As this is the first time I have published a book, my writing skills may be a bit immature, so there may be some errors or unclear parts in the book. While asking for your understanding, I also welcome corrections and feedback. All the examples in the book can be downloaded from GitHub (https://github.com/RicardoWesleyli/SwiftUI.git). If you have any valuable ideas and suggestions, you can also directly send an email to 16620164429@163.com. Looking forward to meeting you.

Acknowledgments

Thanks to Miss Jiang Peiqi, who has always supported me. Your Mr. Li Zhiwei has finished writing this book~

Thanks to Mr. Wang Xinyu, the editor of the Water Conservancy and Hydropower Press, for the encouragement and help he gave me during the writing process, which enabled me to complete all the manuscripts smoothly.

Finally, thanks to my parents, Qi Qi's parents, and my sister who is about to enter the workplace, as well as Mr. Zhang Yong, Mr. Ye Yongcheng, and Mr. Xu Zhi, who have guided me on the road of life. Thank you for your support and help, lighting up the future path for me.

I dedicate this book to my dearest family and many friends who love iOS!"

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What you might not believe is that this SwiftUI programming book was written by a product manager.

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