Join GitHub today
GitHub is home to over 28 million developers working together to host and review code, manage projects, and build software together.Sign up
Add a new optional Commands2 parameter 'playsSound' #791
changed the title from
[Request] Adding a new optional Commands2 parameter 'playSound`
[Request] Adding a new optional Commands2 parameter 'playsSound`
Feb 22, 2016
In case my comment on #787 got overlooked:
"Likewise, could we also get a mute flag?
I would like to add a (working) high idle switch, but in order to do so, the high idle command beam must rev up the engine but not play the pump sound.
Voulk's high idle on his Thomas pack utilizes a command to rev up the engine, but he uses no pump sound at all, so his commands are effectively muted.