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Et Futurum Requiem 2.6.0: Support from the Depths

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@Roadhog360 Roadhog360 released this 24 May 20:27
· 33 commits to master since this release

From this version forward, anything below the experiments tab in the changelog, will be available as a toggle in experiments.cfg, no longer needing a snapshot build. Some settings related to it may still be in the main configs (eg Nether biomes ID config in world.cfg) but the main toggles will be in experiments.cfg. More on this in the change log.

Additions:

  • Mud and mud bricks (by @KAMKEEL) (generation by @Roadhog360)
  • Bamboo wood by (by @KAMKEEL) (bamboo stalks, model, rafts and generation by @Roadhog360)
    • Bamboo fences and fence gates don't have their custom model yet so for now they just use the regular bamboo plank texture
  • Cherry wood (base blocks by @KAMKEEL) (generation, leaves, pink petals, sapling etc by @Roadhog360)
  • Blackstone
    -Generates in patches, no new nether requires
  • Soul Soil
    -Can be crafted with dirt and soul sand when new Nether is disabled
  • Basalt
    • Basalt generators from modern work; when lava flows on top of soul soil and adjacent to blue ice it creates basalt.
    • If soul soil or blue ice are disabled, you can use soul sand or packed ice, respectively to create basalt.
  • Soul fire, soul lanterns, soul torches
  • Raw ore support for the following materials: oreCopper, oreAluminum, oreTin, oreSilver, oreLead, oreNickel, orePlatinum, oreMythril / oreMithril, oreUranium, oreThorium, oreTungsten, oreTitanium, oreZinc, oreMagnesium, oreBoron
    • Every material under this tag drops a singleton raw ore item for it, helping to unify ores in your pack. These items are also registered with the oreXXX tag as their base blocks, this behavior can be turned off in the config. As with copper, tin also drops multiple raw ore items when mined. This behavior can be turned off in the config, or adjusted. These are registered automatically depending on the tags present in your pack. The hardnesses and blast resistances are automatically determined by the first block in the "blockThing" tags.
    • These can be toggled individually via modcompat.cfg
  • Deepslate support for the following materials: oreCopper, oreAluminum, oreTin, oreSilver, oreLead, oreNickel, orePlatinum, oreMythril / oreMithril, oreUranium, oreThorium, oreTungsten, oreTitanium, oreZinc, oreMagnesium, oreBoron
    • Every material under this tag converts to a singleton deepslate ore block for it, helping to unify ores in your pack. It is recommended you do some texture editing to make them match. These are registered automatically depending on the tags present in your pack. The hardnesses and blast resistances are automatically determined by the first block in the "oreThing" tags.
    • These can be toggled individually via modcompat.cfg
  • Explicit deepslate support for: AE2, Draconium, Ars Magica 2, Thaumcraft, Biomes o'Plenty, Project Red, BluePower, Dragon Block C, Dragon Quest
    • Since they are gems or other non-metal materials, each one of these mods gets their own set of deepslate ores. They are registered automatically depending on the mods present in your pack.
  • Dark oak texture overrides to use 1.13 textures
  • New config option to not auto-add things to the composter, similar to how the blast furnace and smoker have this option, allowing packers to initialize it blank and start from scratch.
  • Thin glass panes and iron bars instead of + shaped when not connected mixin by @KAMKEEL

Changes:

  • Shulkers spawn less frequently when enabled to spawn anywhere
  • Unfinished content is no longer tied to snapshots, instead being tied to experimental.cfg. This means you can download a snapshot and get new stable features without a warning. Only if you enable the unstable/unfinished stuff yourself will you get a warning.
  • Modded paintings now also play painting place/break SFX by @jss2a98aj
  • Modded boats now have OreDict tags by @jss2a98aj

Removals:

  • Removed interpolated textures being built into the mod. See #467 for more information as to why.

Fixes:

  • Light block AI pathing fix (by @KAMKEEL)
  • Fix elytra sometimes not rendering in the inventory until it is displayed in 3rd person. (By iocmet)
  • Fix cave sounds not playing at all
  • Elytra flight can no longer proliferate with Thaumcraft haste boots enchantment
  • Fix a button mixin causing a crash with some mods ( #390 )
  • Fix spectator managing noClip/invisible state for non spectators, causing mods that trigger noClip to not work any more.
  • Fix spectator mode being able to interact with entities it shouldb'e be able to. There may be some stray interactions possible but for the most part they should be addressed.
  • Composters had 6 levels instead of 7
  • Fix armor equip sounds playing when leaving spectator
  • BOP sponge patches in coral reefs now generate as wet sponges if present ( #425 )
  • Fix BuildCraft causing Ocean Monuments to trigger RNG bugs with End pillars (wtf) ( #410 )
  • Lanterns can now be placed on slabs and stairs, or hang off of the bottom of fences ( 352 & #372 )
  • Torches can now be placed on EFR walls ( 323 )
  • Smooth sandstone and smooth quartz now drop from their old slab variants, as does smooth stone ( 428 )
  • Colored beds are no longer usable as furnace fuel
  • Recipes use an OreDict Item as Output directly, without copying it before #455
  • Fixed some types of flowers not spawning or spawning in the wrong conditions
  • Fixed deepslate ores trying to generate when disabled, causing seemingly random veins of blocks to appear around the world

##Experimental features:

  • Mangrove base blocks (by @KAMKEEL) (models and roots by @Roadhog360)
    • No tree growth or generation yet
  • Moss and azalea (by @KAMKEEL) (models by @Roadhog360)
    • No tree growth or generation yet
  • Nether biomes and blocks
    • No mobs or structures just yet, some blocks are still missing.