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Add FOV support for ultrawide resolutions? #833

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smeep0 opened this issue Dec 4, 2023 · 5 comments
Closed

Add FOV support for ultrawide resolutions? #833

smeep0 opened this issue Dec 4, 2023 · 5 comments

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@smeep0
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smeep0 commented Dec 4, 2023

Will this game get similar support for ultrawide displays (i.e. 21:9 and 32:9 aspect ratios) as DOOM3BFA Edition did? I see the FOV cap out to 100, but was wondering if it could go as far as FOV 120.

@RobertBeckebans
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I have a 21:9 monitor and the engine supports it out of the box. Increasing the FOV further looks bad and we need a separate weapon FOV first.

@Calinou
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Calinou commented Dec 5, 2023

Increasing the FOV further looks bad and we need a separate weapon FOV first.

Can we lower the weapon model at high FOV (like in Quake 3) or stretch it as a workaround?

I've been playing with FOV 120 on 16:9 on my end using console commands and it looks mostly fine in my experience already. (Reason I use such a high FOV is that I'm using a 42" 4K TV as a PC monitor.)

@RobertBeckebans
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Yes the weapon FOV should be lower than the regular FOV. I already have a patch by Admer but it didn't work with the displays on the weapons. When that's fixed then we have a separate weapon FOV like in the Source engine.

@RobertBeckebans
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Here is the commit: 2cd483b

@RobertBeckebans
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There is already a ticket for the weapon FOV.

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3 participants