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Do not stop for cards (both Div) #10

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merged 7 commits into from
Feb 26, 2020
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leonardoSCosta
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From the rule changes proposal:

With the introduction of the autoRef, a lot more fouls were detected then before. This also results in more yellow cards, which in turn stop the game.

We propose to not stop the game on yellow cards immediately, but allow teams within 10s to move a robot to the interchange position, where it can be taken out immediately.
This is especially useful for bot crashes, which increase the foul counter, which in turn may add yellow cards.
If a team did not get a robot out within time, the game is stopped and the ball is placed in front of the teams defense area and the other team gets a freekick.

A team can't score a goal while having more than the allowed number of robots on the field.

@leonardoSCosta leonardoSCosta added the feedback wanted More feedback regarding the contents is desired label Jan 30, 2020
@leonardoSCosta leonardoSCosta added review wanted A review on the rule change formulation is requested and removed feedback wanted More feedback regarding the contents is desired labels Feb 2, 2020
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@g3force g3force added release candidate The rule change is fully defined and ready to be merged and removed review wanted A review on the rule change formulation is requested labels Feb 12, 2020
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g3force commented Feb 12, 2020

I think this rule should also be applied to red cards (which can be caused by multiple yellow cards, see #15). The red card already extends from yellow cards, so the rule definitions are already correct.

@g3force g3force changed the title Do not stop for yellow cards (both Div) Do not stop for cards (both Div) Feb 12, 2020
@g3force g3force added DivA Rule change is effective for Division A DivB Rule change is effective for Division B labels Feb 16, 2020
@g3force g3force merged commit d832e91 into master Feb 26, 2020
@g3force g3force deleted the do-not-stop-for-yellow-cards branch February 26, 2020 20:16
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