This is a tool based on Godot Engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).
Its user interface is based on Godot's GraphEdit node: textures are described as interconnected texture generators and operators.
Copyright (c) 2018-2019 Rodz Labs and contributors
Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.