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D6StarWars.html
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D6StarWars.html
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<input name="attr_version" type="hidden" value="2.44">
<input class="toggle" name="attr_sheettype" type="hidden" value="0">
<input class="selector-switch gmroll" name="attr_gmrollswitch" type="checkbox" value="1">
<input class="selector-switch rollmod" name="attr_rollmodswitch" type="checkbox" value="1">
<input class="selector-switch force" name="attr_forceswitch" type="checkbox" value="1">
<input class="selector-switch background" name="attr_backgroundswitch" type="checkbox" value="1">
<input class="selector-switch equipment" name="attr_equipmentswitch" type="checkbox" value="1">
<input checked="checked" class="selector-switch armor_dex_pen" name="attr_attr_armor_dex_pen_switch" type="checkbox">
<input checked="checked" class="selector-switch cptracker" name="attr_cpswitch" type="checkbox" value="1">
<input checked="checked" class="selector-switch credittracker" name="attr_creditswitch" type="checkbox" value="1">
<input class="selector-switch credittotal" name="attr_credittotalswitch" type="checkbox" value="1">
<input class="selector-switch cptotal" name="attr_cptotalswitch" type="checkbox" value="1">
<div class="master-container">
<!-- The "Settings Menu" Cog Icon -->
<input class="main-options options-flag" name="attr_options-flag" type="checkbox"><span class="left">y</span>
<!-- Shows which sheet type is selected -->
<div class="main-settings sheettype-title settings-title"><h2>Settings</h2></div>
<!-- Sheet Version -->
<div class="version-top">Version <span name="attr_version"></span></div>
<div class="main-container sheettype-title pc right"><h2>Player Sheet</h2></div>
<div class="main-container sheettype-title npc right"><h2>NPC Sheet</h2></div>
<div class="main-container sheettype-title ship right"><h2>Starship</h2></div>
<div class="main-container sheettype-title shop-inventory right"><h2>Container/Shop</h2></div>
<div class="main-container sheettype-title vehicle right"><h2>Vehicle</h2></div>
<!-- LOGO and dice images -->
<div class="logo">
<img alt="logo" class="logo"
src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/D6StarWars/logo.png" title="This is where the fun begins."/>
</div>
<!-- ---------------------------------------------- SETTINGS MENU ------------------------------------------------- -->
<div class="main-settings container" style="padding-top:75px">
<div class="section flex-box flex-row-nowrap" style="width:850px">
<div class="settings-column">
<!-- Sheet type -->
<div class="input-row top-row bold">
<span
title="Shows a more dense statblock for NPCs. Equipment sections uses the first field from the PC version">Sheet type: </span>
<select name="attr_sheettype" style="width:90px;">
<option selected="selected" value="0">PC</option>
<option value="1">NPC</option>
<option value="2">Starship</option>
<option value="3">Container</option>
<option value="4">Vehicle</option>
</select>
</div>
<!-- GM roll toggle -->
<div class="input-row top-row bold">
<span title="Hides the GM rolls. They are like regular rolls but whispered to the GM">Hide GM Rolls?</span>
<input name="attr_gmrollswitch" type="checkbox" value="1">
</div>
<!-- dice roll toggle -->
<div class="input-row top-row bold">
<span title="If checked, rolls don't ask for roll modifiers and rolls right away when selected.">Don't ask for modifiers when rolling?</span>
<input name="attr_rollmodswitch" type="checkbox" value="1">
</div>
<!-- Wild Die toggle -->
<div class="input-row top-row bold">
<span title="If Wild Die isn't used, the die rolls wont explode or highlight critical successes nor failures">Use Wild Die in rolls?</span>
<select name="attr_wilddie" style="width: 70px;">
<option selected="selected" value="!cf1cs6">Yes</option>
<option value="cf0cs0">No</option>
</select>
</div>
<!-- Few optional sections to hide -->
<div class="input-row top-row bold">
<h2 title="hide sections of the sheets that aren't needed">Hide/Show Sections</h2>
</div>
<div class="input-row top-row bold">
<span title="Useful for those who are not Force-sensitive">Hide Force Section? <input name="attr_forceswitch"
type="checkbox" value="1"></span>
</div>
<div class="input-row top-row bold">
<span>Hide Equipment? </span>
<input name="attr_equipmentswitch" type="checkbox" value="1">
</div>
<div class="input-row top-row bold">
<span>Hide Background? </span>
<input name="attr_backgroundswitch" type="checkbox" value="1">
</div>
<div class="input-row top-row bold">
<span>Hide Character Point Summary? </span>
<input checked="checked" name="attr_cpswitch" type="checkbox" value="1">
</div>
<div class="input-row top-row bold">
<span>Hide Credit Summary? </span>
<input checked="checked" name="attr_creditswitch" type="checkbox" value="1">
</div>
<div class="input-row top-row bold">
<span>Show Credit Summary Value, instead of manual credit?</span>
<input name="attr_credittotalswitch" type="checkbox" value="1">
</div>
<div class="input-row top-row bold">
<span>Show Character Point Summary Value, instead of manual character point?</span>
<input name="attr_cptotalswitch" type="checkbox" value="1">
</div>
</div>
<div class="info-column">
<button class="txt" name="roll_help" type="roll" value="@{whisper}&{template:swd6} {{name= SWD6 Character Sheet Info}} {{desc= **Version @{version}** %NEWLINE% **- [Sheet Instructions](https://wiki.roll20.net/SWD6)** %NEWLINE% **- [Changelog](https://github.com/Roll20/roll20-character-sheets/blob/master/D6StarWars/CHANGELOG.md)** %NEWLINE% Maintained by %NEWLINE% **Andreas J.**([@anduh_](https://twitter.com/anduh_)) %NEWLINE% and **Moondancer83** }}"><span class="bold2">Press for more Info <br>& Sheet Changelog</span></button>
</div>
</div>
</div>
<!-- ---------------------------------------------- MAIN SHEET --------------------------------------------------- -->
<div class="main-container container" style="padding-top:75px">
<!-- --------------------------------------------- Player Core info -------------------------------------------- -->
<div class="section pc">
<div class="sheet-2colrow">
<div class="sheet-col lineblock">
<label class="toppad">Character Name <input class="right reduce-padd 60p" name="attr_charactername"
type="text"/></label>
<label class="toppad">Type <input class="right reduce-padd 60p" name="attr_type" type="text"/></label>
<label class="toppad">Species <input class="right reduce-padd 60p" list="species" name="attr_species" type="text"/></label>
<div class="physical-params">
<label class="toppad">Age <input class="smalltext reduce-padd" name="attr_age" type="text"/></label>
<label class="toppad">Height <input class="smalltext reduce-padd" name="attr_height" type="text"/></label>
<label class="toppad">Weight <input class="smalltext reduce-padd" name="attr_weight" type="text"/></label>
<label class="toppad">Gender <input class="mediumtext reduce-padd" name="attr_gender" type="text"/></label>
</div>
</div>
<div class="sheet-col">
<label>Physical Description
<textarea class="description-phys" name="attr_Physical_Description"></textarea>
</label>
<label class="credittotal-hide">Credits <input class="credits totalcredits" min="0" name="attr_credits" type="number"/></label>
<label class="credittotal" title="Go to the 'Credit Summary'-section to edit your total">Credits <span class="num credits credits-display" name="attr_credit_spent"></span></label>
</div>
</div>
</div>
<!-- ------------------------------------------- Player Secondary Info ----------------------------------------- -->
<div class="section pc">
<div class="sheet-3colrow">
<div class="sheet-col sheet-col-smaller">
<label class="areaLabel">Special Abilities</label>
<textarea class="specabilities" name="attr_specialAbilities"></textarea>
</div>
<div class="sheet-col sheet-col-wider">
<label>Move <input class="p60" min="0" name="attr_move" type="number" value="10"/></label>
<label>Force Sensitive?
<select class="smallselect" name="attr_forceSensitive">
<option value="1">Yes</option>
<option selected="selected" value="0">No</option>
</select>
</label>
<label>Force Points <input class="p60" min="0" name="attr_forcePoints" type="number" value="1"/></label>
<!---On char creation everyone starts with 1 FP --->
<label>Dark Side Points <input class="p60" min="0" name="attr_darkSidePoints" type="number"
value="0"/></label>
<label class="cptotal-hide">Character Points <input class="cptotal-hide" min="0" name="attr_characterPoints" type="number"
value="0"/></label> <!---On char creation everyone starts with 5 CP --->
<label class="cptotal" title="Go to the 'Character Point Summary'-section to edit your total">Character Points <span class="num" min="0" name="attr_cp_spent"></span></label>
<div class="flex-box flex-row-nowrap wound-row">
<label class="wound">Wound Level</label>
<select class="mediumselect wound" name="attr_WoundLevel">
<option selected="selected" value="0">Healthy</option>
<option value="1">Stunned</option>
<option value="1">Wounded</option>
<option value="2">Wounded Twice</option>
<option value="5">Incapacitated</option>
<!-- You shouldn't even be able to make checks while incapacitated or Mortally wounded, hence -5. -->
<option value="5">Mortally Wounded</option>
</select>
</div>
<div class="cell cell-dice">
<label class="current_dex_penalty" title="This is the current dex penalty, update manually from your armor">Armor Dexterity penalty?<input name="attr_curr_armor_dex_pen" type="number" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_curr_armor_dex_penPip"type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<select class="smallselect" name="attr_curr_armor_dex_pen_switch">
<option selected="selected" value="No">No</option>
<option value="Yes">Yes</option>
</select></label>
</div>
</div>
<div class="sheet-col">
<table class="custom-roll-table">
<tr>
<th class="init">Initiative bonus</th>
<td colspan="2" class="init">
<input class="init" min="0" name="attr_initiative" type="number" value="0"/>D+<input class="init" max="2" min="0" name="attr_initiativepip" type="number" value="0"/>
</td>
</tr>
<tr></tr>
<tr>
<th>Initiative</th>
<td>
<button class="d6-dice rollmod" name="roll_init" type="roll"
value="&{template:black} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} -@{WoundMod} + @{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + ?{Other Mods(pip)|0} + 1d6@{wilddie} &{tracker}]]}}"></button>
<button class="d6-dice rollmod-no" name="roll_initnomod" type="roll"
value="&{template:black} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} -@{WoundMod} + @{Force_Up} + @{numactions} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + 1d6@{wilddie} &{tracker}]]}}"></button>
</td>
<td></td>
</tr>
<tr>
<th>Custom Roll</th>
<td>
<button class="d6-dice" name="roll_customroll" type="roll"
value="&{template:black} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6@{wilddie}}]]}}"></button>
</td>
<td>
<button class="d6-dice gmroll-hide" name="roll_customroll-w" type="roll"
value="/w gm &{template:black} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6@{wilddie}}]]}}">
<span class="redtxt">(GM)</span></button>
</td>
</tr>
<tr>
<th>Extra Dice</th>
<td>
<button class="d6-dice" name="roll_extraroll" type="roll"
value="&{template:black} {{name=Extra Dice}} {{Roll=[[{?{Number of extra dice|0}d6cf0cs7}]]}}"></button>
</td>
<td>
<button class="d6-dice gmroll-hide" name="roll_extraroll-w" type="roll"
value="/w gm &{template:black} {{name=Extra Dice}} {{Roll=[[{?{Number of extra dice|0}d6cf0cs7}]]}}">
<span class="redtxt">(GM)</span></button>
</td>
</tr>
<tr>
<th>Char Points Roll</th>
<td>
<button class="d6-dice" name="roll_charptroll" type="roll"
value="&{template:black} {{name=Character points roll}} {{Roll=[[?{Number of char points to spend on roll|1|2|3|4|5}d6!cf0cs6]]}}"></button>
</td>
<td>
<button class="d6-dice gmroll-hide" name="roll_charptroll-w" type="roll"
value="/w gm &{template:black} {{name=Character points roll}} {{Roll=[[?{Number of char points to spend on roll|1|2|3|4|5}d6!cf0cs6]]}}">
<span class="redtxt">(GM)</span></button>
</td>
</tr>
<tr>
<th>Number of actions <em title="The number of power active is subtracted from all roll as a Multiple Action Penalty."></em></th>
<td>
<select class="smallselect" name="attr_numactions"
title="The number of power active is subtracted from all roll as a Multiple Action Penalty. Above Force Pain doesn't need to be added">
<option selected="selected" value="0">1</option>
<option value="-1">2</option>
<option value="-2">3</option>
<option value="-3">4</option>
<option value="-4">5</option>
<option value="-5">6</option>
<option value="-6">7</option>
<option value="-7">8</option>
<option value="-8">9</option>
<option value="-9">10</option>
<option value="-10">11</option>
<option value="-11">12</option>
<option value="-12">13</option>
<option value="-13">14</option>
<option value="-14">15</option>
</select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- ---------------------------------------------- NPC info block --------------------------------------------- -->
<div class="section npc">
<div class="sheet-2colrow">
<div class="sheet-col first-col">
<label class="toppad">NPC Name <input class="right reduce-padd npcname" name="attr_charactername"
type="text"></label>
<div class="flex-box flex-row-nowrap wound-row">
<label class="wound">Wound Level</label>
<select class="mediumselect wound" name="attr_WoundLevel">
<option selected="selected" value="0">Healthy</option>
<option value="1">Stunned</option>
<option value="1">Wounded</option>
<option value="2">Wounded Twice</option>
<option value="5">Incapacitated</option>
<!-- You shouldn't even be able to make checks while incapacitated or Mortally wounded, hence -5. -->
<option value="5">Mortally Wounded</option>
</select>
</div>
<label>Initiative bonus<input class="init" min="0" name="attr_initiative" type="number"
value="0">D+<input class="init" max="2"
min="0" name="attr_initiativepip" type="number"
value="0"></label>
<button class="d6-dice rollmod-no" name="roll_init_n" type="roll"
value="&{template:black} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} -@{WoundMod} + @{Force_Up} + @{numactions} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + 1d6@{wilddie} &{tracker}]]}}">
Initiative
</button>
<button class="d6-dice rollmod" name="roll_init_n" type="roll"
value="&{template:black} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} -@{WoundMod} + @{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + ?{Other Mods(pip)|0} + 1d6@{wilddie} &{tracker}]]}}">
Initiative
</button>
<button class="d6-dice" name="roll_customroll_n" type="roll"
value="&{template:black} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6@{wilddie}}]]}}">
Custom Roll(no mods)
</button>
<button class="d6-dice gmroll-hide" name="roll_customroll_n-w" type="roll"
value="/w gm &{template:black} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6@{wilddie}}]]}}">
<span class="redtxt">(GM)</span>C Roll
</button>
</div>
<div class="sheet-col">
<label>Physical Description & Other Info</label>
<textarea class="description" name="attr_Physical_Description"></textarea>
</div>
</div>
</div>
<div class="section shop-inventory">
<label><input name="attr_containername" type="text"></label>
</div>
<!-- --------------------------------------------- Attributes&Skills ------------------------------------------- -->
<div class="section pc npc">
<label class="txtcenter">Attributes & Skills</label>
<div class="flex-box">
<div class="flex-grow">
<div id="attributes-dex" class="attributes">
<div class="attribute">
<button type="roll" name="roll_dexterity" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Dexterity}} {{Roll=[[(@{dexterity} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexteritypip} - @{dexPipMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie} ]]}}"></button>
<button type="roll" name="roll_dexterity-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Dexterity}} {{Roll=[[(@{dexterity} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexteritypip} - @{dexPipMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_dexterity" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Dexterity}} {{Roll=[[(@{dexterity} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{dexteritypip} - @{dexPipMod} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_dexterity-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Dexterity}} {{Roll=[[(@{dexterity} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{dexteritypip} - @{dexPipMod} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">Dexterity</label>
<input type="number" name="attr_dexterity" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_dexteritypip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
<fieldset class="repeating_dexskills">
<div class="skill">
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexskillpip} - @{dexPipMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexskillpip} - @{dexPipMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{dexskillpip} - @{dexPipMod} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{dexskillpip} - @{dexPipMod} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">
<input type="text" name="attr_dexskillname" list="dexskills">
</label>
<input type="number" name="attr_dexskilldice" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice-middle">D+</div>
<input type="number" name="attr_dexskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
</fieldset>
</div>
<div id="attributes-know" class="attributes">
<div class="attribute">
<button type="roll" name="roll_knowledge" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_knowledge-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_knowledge" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{knowledgepip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_knowledge-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{knowledgepip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">Knowledge</label>
<input type="number" name="attr_knowledge" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_knowledgepip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
<fieldset class="repeating_knowskills">
<div class="skill">
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{knowskillpip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{knowskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">
<input type="text" name="attr_knowskillname" list="knowskills">
</label>
<input type="number" name="attr_knowskilldice" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice-middle">D+</div>
<input type="number" name="attr_knowskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
</fieldset>
</div>
<div id="attributes-mech" class="attributes">
<div class="attribute">
<button type="roll" name="roll_mechanical" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_mechanical-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_mechanical" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{mechanicalpip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_mechanical-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{mechanicalpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">Mechanical</label>
<input type="number" name="attr_mechanical" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_mechanicalpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
<fieldset class="repeating_mechskills">
<div class="skill">
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{mechskillpip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{mechskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">
<input type="text" name="attr_mechskillname" list="mechskills">
</label>
<input type="number" name="attr_mechskilldice" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice-middle">D+</div>
<input type="number" name="attr_mechskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
</fieldset>
</div>
</div>
<div class="flex-grow">
<div id="attributes-perc" class="attributes">
<div class="attribute">
<button type="roll" name="roll_perception" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_perception-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_perception" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{perceptionpip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_perception-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{perceptionpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">Perception</label>
<input type="number" name="attr_perception" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_perceptionpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
<fieldset class="repeating_perckills">
<div class="skill">
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{perckillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{perckillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{perckillpip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{perckillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<!-- Perception attribute is misspelt, do not change unless a stat-migrating sheet-worker is created -->
<label class="unified-dice unified-dice-text">
<input type="text" name="attr_perckillname" list="perckills">
</label>
<input type="number" name="attr_perckilldice" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice-middle">D+</div>
<input type="number" name="attr_perckillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
</fieldset>
</div>
<div id="attributes-str" class="attributes">
<div class="attribute">
<button type="roll" name="roll_strength" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_strength-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_strength" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{strengthpip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_strength-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{strengthpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">Strength</label>
<input type="number" name="attr_strength" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_strengthpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
<fieldset class="repeating_strskills">
<div class="skill">
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{strskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{strskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{strskillpip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{strskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">
<input type="text" name="attr_strskillname" list="strskills">
</label>
<input type="number" name="attr_strskilldice" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice-middle">D+</div>
<input type="number" name="attr_strskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
</fieldset>
</div>
<div id="attributes-tech" class="attributes">
<div class="attribute">
<button type="roll" name="roll_technical" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_technical-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_technical" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{technicalpip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_technical-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{technicalpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">Technical</label>
<input type="number" name="attr_technical" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_technicalpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
<fieldset class="repeating_techskills">
<div class="skill">
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{techskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{techskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{techskillpip} + 1d6@{wilddie}]]}}"></button>
<button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{techskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">
<input type="text" name="attr_techskillname" list="techskills">
</label>
<input type="number" name="attr_techskilldice" value="3" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice-middle">D+</div>
<input type="number" name="attr_techskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
</fieldset>
</div>
</div>
</div> <!-- flexbox-->
</div>
<!-- ---------------------------------------------- Weapons & Armor -------------------------------------------- -->
<div class="section pc npc shop-inventory">
<label class="txtcenter">Weapon & Armor</label>
<div class="overflow-auto">
<div class="weapon sheet-row">
<div class="cell cell-name">Weapon</div>
<div class="cell cell-dice">Attack</div>
<div class="cell cell-dice">Parry</div>
<div class="cell cell-dice">Damage</div>
<div class="cell cell-4">
<div>Range</div>
<div class="part" title="Point Blank Range (Very Easy)">PB</div>-<div class="part" title="Short Range (Easy)">S</div>/<div class="part" title="Medium Range (Moderate)">M</div>/<div class="part" title="Long Range (Difficult)">L</div>
</div>
<div class="cell cell-1"><abbr title="Rate of Fire">ROF</abbr></div>
<div class="cell cell-1">Ammo</div>
</div>
<fieldset class="repeating_weapons">
<div class="weapon sheet-row skill">
<div class="cell cell-name">
<label class="unified-dice unified-dice-text">
<input name="attr_weapon" type="text" class="name">
</label>
</div>
<div class="cell cell-dice">
<input name="attr_weaponskill" type="number" min="0" value="1" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_weaponskillpip" type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponskill} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs0 + @{weaponskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponskill} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 + @{weaponskillpip} + 1d6@{wilddie}]]}}"></button>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponskill} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs0 + @{weaponskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponskill} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 + @{weaponskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
</div>
<div class="cell cell-dice">
<input name="attr_weaponparryskill" type="number" min="0" value="1" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_weaponparryskillpip" type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button name="roll_weaponparry" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponparryskill} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs0 + @{weaponskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button name="roll_weaponparry" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponparryskill} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 + @{weaponparryskillpip} + 1d6@{wilddie}]]}}"></button>
<button name="roll_weaponparry" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponparryskill} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs0 + @{weaponparryskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_weaponparry" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponparryskill} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 + @{weaponparryskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
</div>
<div class="cell cell-dice">
<input name="attr_damagedice" type="number" value="1" min="0" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_damagepip" type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Damage: @{weapon}}} {{Roll=[[(@{damagedice} + ?{Dice mods|0} - 1)d6cf0cs7 + @{damagepip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"></button>
<button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage: @{weapon}}} {{Roll=[[(@{damagedice} + ?{Dice mods|0} - 1)d6cf0cs7 + @{damagepip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"><span class="redtxt">GM</span></button>
<button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Damage: @{weapon}}} {{Roll=[[(@{damagedice}- 1)d6cf0cs7 + @{damagepip} + (1d6@{wilddie})]]}}"></button>
<button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage: @{weapon}}} {{Roll=[[(@{damagedice}- 1)d6cf0cs7 + @{damagepip} + (1d6@{wilddie})]]}}"><span class="redtxt">GM</span></button>
</div>
<div class="cell cell-4">
<input name="attr_pointblankrange" type="number" min="0" class="unified-dice unified-dice-input txtfieldp40"/>-<input name="attr_shortrange" type="number" min="0" class="unified-dice unified-dice-input txtfieldp40"/>/<input name="attr_medrange" type="number" min="0" class="unified-dice unified-dice-input txtfieldp40"/>/<input name="attr_longrange" type="number" min="0" class="unified-dice unified-dice-input txtfieldp40"/>
</div>
<div class="cell cell-1"><input name="attr_ROF" type="number" value="1" class="unified-dice unified-dice-input"/></div>
<div class="cell cell-1"><input name="attr_Ammo" type="number" value="30" class="unified-dice unified-dice-input"/></div>
</div>
</fieldset>
</div>
<div class="overflow-auto">
<div class="armor sheet-row">
<div class="cell cell-name">Armor </div>
<div class="cell cell-dice">Physical <span class="physical"></span></div>
<div class="cell cell-dice">Energy <span class="energy"></span></div>
<div class="cell cell-2">Str</div>
<div class="cell cell-dice">Dex Penalty</div>
<div class="cell cell-4">Other</div>
</div>
<fieldset class="repeating_armors">
<div class="armor sheet-row skill">
<div class="cell cell-name">
<label class="unified-dice unified-dice-text">
<input name="attr_armorname" type="text" class="name">
</label>
</div>
<div class="cell cell-dice">
<input name="attr_armorPhDice" type="number" min="0" value="1" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_armorPhPip" type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button name="roll_dmg_soak_ph" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Damage Soak (Physical)}} {{Roll=[[(@{strength} +@{armorPhDice} + ?{Dice mods|0} - 1)d6cf0cs0 +@{strengthpip} +@{armorPhPip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button name="roll_dmg_soak_ph" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Damage Soak (Physical)}} {{Roll=[[(@{strength} +@{armorPhDice} - 1)d6cf0cs0 +@{strengthpip} +@{armorPhPip} +1d6@{wilddie}]]}}"></button>
<button name="roll_dmg_soak_ph" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage Soak (Physical)}} {{Roll=[[(@{strength} +@{armorPhDice} + ?{Dice mods|0} - 1)d6cf0cs0 +@{strengthpip} +@{armorPhPip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_dmg_soak_ph" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage Soak (Physical)}} {{Roll=[[(@{strength} +@{armorPhDice} - 1)d6cf0cs0 +@{strengthpip} +@{armorPhPip} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
</div>
<div class="cell cell-dice">
<input name="attr_armorEnDice" type="number" value="1" min="0" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_armorEnPip" type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button name="roll_dmg_soak_en" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Damage Soak (Energy)}} {{Roll=[[(@{strength} +@{armorEnDice} + ?{Dice mods|0} - 1)d6cf0cs0 +@{strengthpip} +@{armorEnPip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button name="roll_dmg_soak_en" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Damage Soak (Energy)}} {{Roll=[[(@{strength} +@{armorEnDice} - 1)d6cf0cs0 +@{strengthpip} +@{armorEnPip} +1d6@{wilddie}]]}}"></button>
<button name="roll_dmg_soak_en" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage Soak (Energy)}} {{Roll=[[(@{strength} +@{armorEnDice} + ?{Dice mods|0} - 1)d6cf0cs0 +@{strengthpip} +@{armorEnPip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_dmg_soak_en" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage Soak (Energy)}} {{Roll=[[(@{strength} +@{armorEnDice} - 1)d6cf0cs0 +@{strengthpip} +@{armorEnPip} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
</div>
<div class="cell cell-2">
<button name="roll_dmg_soak_str" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Damage Soak (Strength Only)}} {{Roll=[[(@{strength} + ?{Dice mods|0} - 1)d6cf0cs0 +@{strengthpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button name="roll_dmg_soak_str" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Damage Soak (Strength Only)}} {{Roll=[[(@{strength} - 1)d6cf0cs0 +@{strengthpip} +1d6@{wilddie}]]}}"></button>
<button name="roll_dmg_soak_str" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage Soak (Strength Only)}} {{Roll=[[(@{strength} + ?{Dice mods|0} - 1)d6cf0cs0 +@{strengthpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_dmg_soak_str" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage Soak (Strength Only)}} {{Roll=[[(@{strength} - 1)d6cf0cs0 +@{strengthpip} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
</div>
<div class="cell cell-dice">
<input name="attr_armor_dex_pen" type="number" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_armor_dex_penPip" type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
</div>
<div class="cell cell-4">
<label class="unified-dice unified-dice-text" style="width: 100%;">
<input name="attr_armor_other" type="text"/>
</label>
</div>
</div>
</fieldset>
</div>
</div>
<!-- ----------------------------------------------- Force Section --------------------------------------------- -->
<div class="section force-hide pc npc">
<label class="txtcenter">Force Section</label>
<div class="flex-box">
<div class="flex-grow">
<div id="force-control" class="force attributes">
<div class="attribute">
<button name="roll_force_control" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Force:Control}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_control-w" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Force:Control}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_force_control" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Force:Control}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_control-w" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Force:Control}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">Control</label>
<input type="number" name="attr_control" min="0" value="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_controlpip" min="0" required="required" value="0" max="2" class="unified-dice unified-dice-pip"/>
</div>
<fieldset class="repeating_controlpowers">
<div class="skill">
<button name="roll_force_control_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{controlpowername} (Control)}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_control_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{controlpowername} (Control)}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_force_control_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{controlpowername} (Control)}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_control_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{controlpowername} (Control)}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">
<input name="attr_controlpowername" type="text" list="forcecontrol" />
</label>
<input name="attr_controlpoweractive" type="checkbox" title="Active" value="1"/>
</div>
</fieldset>
</div>
<div id="force-sense" class="force attributes">
<div class="attribute">
<button name="roll_force_control" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Force:Sense}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_control-w" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Force:Sense}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_force_sense" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Force:Sense}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_sense-w" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Force:Sense}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">Sense</label>
<input type="number" name="attr_sense" min="0" value="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_sensepip" min="0" max="2" value="0" required="required" class="unified-dice unified-dice-pip"/>
</div>
<fieldset class="repeating_sensepowers">
<div class="skill">
<button name="roll_force_sense_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{sensepowername} (Sense)}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_sense_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{sensepowername} (Sense)}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_force_sense_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{sensepowername} (Sense)}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_sense_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{sensepowername} (Sense)}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">
<input name="attr_sensepowername" type="text" list="forcesense" />
</label>
<input name="attr_sensepoweractive" type="checkbox" title="Active" value="1"/>
</div>
</fieldset>
</div>
<div id="force-alter" class="force attributes">
<div class="attribute">
<button name="roll_force_alter" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Force:Alter}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_alter-w" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Force:Alter}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_force_alter" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Force:Alter}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_alter-w" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Force:Alter}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">Alter</label>
<input type="number" name="attr_alter" min="0" value="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_alterpip" min="0" max="2" value="0" required="required" class="unified-dice unified-dice-pip"/>
</div>
<fieldset class="repeating_alterpowers">
<div class="skill">
<button name="roll_force_alter_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{alterpowername} (Alter)}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_alter_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{alterpowername} (Alter)}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_force_alter_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{alterpowername} (Alter)}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button>
<button name="roll_force_alter_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{alterpowername} (Alter)}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<label class="unified-dice unified-dice-text">
<input name="attr_alterpowername" type="text" list="forcealter" />
</label>
<input name="attr_alterpoweractive" type="checkbox" title="Active" value="1"/>
</div>
</fieldset>
</div>
</div>
<div class="flex-grow">
<table class="powers">
<tr>
<th>Force Emptiness <em title="adds +6 pips to all force skill rolls when active. Bonus is reduced by 1 for every DSP">details</em></th>
<td>
<input name="attr_Force_Emptiness" type="checkbox" value="true"/>
</td>
</tr>
<tr>
<th>Resist Pain <em title="Reduces Wound penalties to -1.">details</em></th>
<td>
<input name="attr_PainResist" type="checkbox" value="true"/>
</td>
</tr>
<tr>
<th>Number of active powers <em title="The number of power active is subtracted from all roll as a Multiple Action Penalty.">details</em></th>
<td>
<select class="smallselect" name="attr_Force_Up"
title="The number of power active is subtracted from all roll as a Multiple Action Penalty. Above Force Pain doesn't need to be added">
<option selected="selected" value="0">0</option>
<option value="-1">1</option>
<option value="-2">2</option>
<option value="-3">3</option>
<option value="-4">4</option>
<option value="-5">5</option>
</select>
</td>
</tr>
</table>
<h4>Force Powers</h4>
<textarea name="attr_forcePowers" class="force-powers-description"></textarea>
</div>
</div>
<div>
<div class="weapon sheet-row">
<div class="cell cell-name">Lightsaber combat</div>
<div class="cell cell-dice">Lightsaber attack skill</div>
<div class="cell cell-dice">Lightsaber parry skill</div>
<div class="cell cell-dice">Damage</div>
</div>
<div class="weapon sheet-row skill">
<div class="cell cell-name">
<label class="unified-dice unified-dice-text">
<input name="attr_lightsaberskill" type="text" value="Lightsaber Combat" title="Lightsaber/Attack Name" />
</label>
</div>
<div class="cell cell-dice">
<input name="attr_lightsaberskilldice" type="number" min="0" value="0" class="unified-dice unified-dice-input"/>D+<input name="attr_lightsaberskillpip" type="number" value="0" min="0" max="2" class="unified-dice unified-dice-pip"/>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value= "&{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} + ?{Dice mods|0} - 1)d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value= "&{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} - 1 )d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + 1d6@{wilddie}]]}}"></button>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} + ?{Dice mods|0} - 1)d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} - 1 )d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
</div>
<div class="cell cell-dice">
<input name="attr_lightsaberparryskilldice" type="number" min="0" value="0" class="unified-dice unified-dice-input"/>D+<input name="attr_lightsaberparryskillpip" type="number" value="0" min="0" max="2" class="unified-dice unified-dice-pip"/>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value= "&{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberparryskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} + ?{Dice mods|0} - 1)d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value= "&{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberparryskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} - 1 )d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + 1d6@{wilddie}]]}}"></button>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberparryskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} + ?{Dice mods|0} - 1)d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
<button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberparryskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} - 1 )d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
</div>
<div class="cell cell-dice">
<input name="attr_lightsaberdamagedice" type="number" value="0" min="0" class="unified-dice unified-dice-input"/>D+<input name="attr_lightsaberdamagepip" type="number" value="0" min="0" max="2" class="unified-dice unified-dice-pip"/>
<button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value=" &{template:swd6} {{name=Damage: @{lightsaberskill}}} {{Roll=[[(@{lightsaberdamagedice} + ?{Dice mods|0} - 1)d6cf0cs7 + @{lightsaberdamagepip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"></button>
<button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage: @{lightsaberskill}}} {{Roll=[[(@{lightsaberdamagedice} + ?{Dice mods|0} - 1)d6cf0cs7 + @{lightsaberdamagepip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"><span class="redtxt">GM</span></button>
<button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value=" &{template:swd6} {{name=Damage: @{lightsaberskill}}} {{Roll=[[(@{lightsaberdamagedice}- 1)d6cf0cs7 + @{lightsaberdamagepip} + (1d6@{wilddie})]]}}"></button>
<button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage: @{lightsaberskill}}} {{Roll=[[(@{lightsaberdamagedice}- 1)d6cf0cs7 + @{lightsaberdamagepip} + (1d6@{wilddie})]]}}"><span class="redtxt">GM</span></button>
</div>
</div>
</div>
</div>
<!-- ------------------------------------------------ Equipment PC --------------------------------------------- -->
<div class="section equipment-hide pc shop-inventory">
<label class="txtcenter">Equipment</label>
<table style="width:97%">
<tr>
<td style="text-align: right;">
<textarea name="attr_geartext1"></textarea>
<textarea name="attr_geartext2"></textarea>
</td>
<td class="txtcenter">
<textarea name="attr_geartext3"></textarea>
<textarea name="attr_geartext4"></textarea>
</td>
<td style="text-align: left;">
<textarea name="attr_geartext5"></textarea>
<textarea name="attr_geartext6"></textarea>
</td>
</tr>
</table>
</div>
<!-- ------------------------------------------------ Equipment NPC -------------------------------------------- -->
<div class="section equipment-hide npc">
<label class="txtcenter">Equipment</label>
<textarea name="attr_geartext1"></textarea>
</div>
<!-- ------------------------------------------- Background & extended info ------------------------------------- -->
<div class="section background-hide pc npc">
<label class="txtcenter">Background and extended info</label>
<table style="width:97%">
<tr>
<td style="text-align: right;">
<label>Background</label>
<textarea name="attr_background"></textarea>
<label>Quotes</label>
<textarea name="attr_quotes"></textarea>
</td>
<td class="txtcenter">
<label>Personality</label>
<textarea name="attr_personality"></textarea>
<label>Connections to other characters</label>
<textarea name="attr_connections"></textarea>
</td>
<td style="text-align: left;">
<label>Objectives</label>
<textarea name="attr_objectives"></textarea>
<label>Additional Notes</label>
<textarea name="attr_notes"></textarea>
</td>
</tr>
</table>
</div>
<!-- ---------------------------------------------Character Point tracking ------------------------------------- -->
<div class="section cptracker-hide pc">
<label>Character Point Tracker</label>
<span class="bold">Character Point Balance:</span>
<span class="num" name="attr_cp_spent"></span>
<fieldset class="repeating_cptable">
<div>
<input name="attr_cp_desc" type="text">
<input name="attr_cp_amount" type="number">
</div>
</fieldset>
</div>
<!-- ------------------------------------------------- Credit tracking ----------------------------------------- -->
<div class="section credittracker-hide pc">
<label>Credit Tracker</label>
<span class="bold">Credit Balance:</span>
<span class="num credits" name="attr_credit_spent"></span>
<fieldset class="repeating_credittable">
<div>
<input name="attr_credit_desc" type="text">
<input name="attr_credit_amount" type="number">
</div>
</fieldset>
</div>
<!-- ------------------------------------------------- Ship Core info ------------------------------------------ -->
<div class="section ship shipheader">
<span class="bold">Starship:<input name="attr_ship_name" type="text"></span>
<span class="bold">Scale:<input name="attr_ship_scale" type="text"></span>
<span class="bold">Length:<input name="attr_ship_length" type="text"></span>
</div>
<div class="section ship shipblock">
<div class="price wborder">
<h3>Pricing</h3>
<label>Introduction Era</label>
<div class="priceblock wborder">
<div class="flex-row">
<span>Era</span>
<input name="attr_intro_era_name" type="text">
</div>
<div class="flex-row">
<span>New</span>
<input name="attr_intro_era_price_new" type="text">
</div>
<div class="flex-row">
<span>Used</span>
<input name="attr_intro_era_price_used" type="text">
</div>
</div>
<label>Current Era:</label>
<div class="priceblock wborder">
<div class="flex-row">
<span>Era</span>
<input name="attr_current_era_name" type="text">
</div>
<!-- <div class="flex-row">
<span>Reproduction</span>
<input name="attr_current_era_reproduction" type="text">
</div> -->
<!-- <div class="flex-row">
<span>New-Old-Stock</span>
<input name="attr_current_era_new_old" type="text">
</div>
<div class="flex-row"> -->
<!-- <span>Restored</span>
<input name="attr_current_era_price_restored" type="text">
</div> -->
<div class="flex-row">
<span>Used</span>
<input name="attr_current_era_price_used" type="text">
</div>
</div>
</div>
<div class="perf wborder">
<h3>Performance</h3>
<div class="perf-block">
<div class="flex-col wborder" style="margin-right: 7px;">
<label class="medium">Crew Station:</label>
<input class="medium" name="attr_crew_station_performance" type="text">
<label class="medium">Pilot Skill</label>
<div>
<input type="number" name="attr_pilot_skill" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_pilotskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" name="roll_pilot_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Pilot Skill}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[((@{pilot_skill} + ?{Dice mods|0} -1)d6cf0cs7 + @{pilotskillpip} + ?{Other Mods(pip)|0} + (1d6@{wilddie}))]]}}"></button>
</div>
</div>
<div class="flex-row">
<div class="perf-grid">
<label>Maneuverability:</label>
<label>Move (<abbr title="Space Unit">Space</abbr>)</label>
<label>Move (<abbr title="Atmosphere (Ground Unit)">Atm.</abbr>)</label>
<label>Speed (kmh) (<abbr title="Atmosphere (km/h)">Atm.</abbr>)</label>
<div>
<input type="number" name="attr_maneuverability" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_maneuverabilitypip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" name="roll_maneuverability" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Maneuverability}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[((@{maneuverability} + ?{Dice mods|0})d6cf0cs7 + @{maneuverabilitypip} + ?{Other Mods(pip)|0})]]}}"></button>
<button type="roll" name="roll_man_pilot" class="d6-dice" value="&{template:swd6} {{name=Piloting + Maneuverability}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[((@{pilot_skill} + @{maneuverability} + ?{Dice mods|0} - 1)d6cf0cs7 + @{pilotskillpip} + @{maneuverabilitypip} + ?{Other Mods(pip)|0} + (1d6@{wilddie}))]]}}">P+M</button>
</div>
<input class="40px" name="attr_ship_space" type="number">
<input class="mediumnumber" name="attr_ship_ground" type="number">
<input class="mediumnumber" name="attr_ship_athmosphere" type="number">
</div>
</div>
</div>
</div>
<div class="sensor wborder">
<h3>Sensors</h3>
<div class="flex-row">
<div class="wborder">
<label>Crew Station</label>
<input class="medium" name="attr_crew_station_sensors" type="text">
<label class="medium">Sensors Skill</label>
<div>
<input type="number" name="attr_sensor_skill" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_sensorskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" name="roll_sensor_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Sensors Skill}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[((@{sensor_skill} + ?{Dice mods|0} -1)d6cf0cs7 + @{sensorskillpip} + ?{Other Mods(pip)|0} + (1d6@{wilddie}))]]}}"></button>
</div>
</div>
<div class="grid">
<div></div>
<span>Range</span>
<span>Sensitivity</span>
<span>Passive</span>
<span>
<input class="number" name="attr_sensor_passive_range" type="number"/>
</span>
<span>
<input type="number" name="attr_sensor_passive" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_sensor_passivepip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" name="roll_sensor_passive" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Sensors Passive}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{sensor_passive} + ?{Dice mods|0})d6cf0cs7 + ?{Other Mods(pip)|0}]]}}"></button>
</span>
<span>Scan</span>
<span>
<input class="number" name="attr_sensor_scan_range" type="number"/>
</span>
<span>
<input type="number" name="attr_sensor_scan" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>
<div class="unified-dice unified-dice-middle">D+</div>
<input type="number" name="attr_sensor_scanpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/>
<button type="roll" name="roll_sensor_scan" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Sensors Scan}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{sensor_scan} + ?{Dice mods|0})d6cf0cs7 + ?{Other Mods(pip)|0}]]}}"></button>
</span>