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LoA-fr : Translation fixes
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Pierre Schaeffer committed Sep 17, 2016
1 parent 94b8bde commit 1e45aea
Showing 1 changed file with 25 additions and 25 deletions.
50 changes: 25 additions & 25 deletions LeaguesOfAdventures-fr/LoA-fr.html
Expand Up @@ -124,35 +124,35 @@ <h1 class="sheet-first-heading">Attributs primaires</h1>
<div class="sheet-col sheet-collapse-margin">
<label class="sheet-attr-input-label sheet-attr-body">
Corps
<input class="sheet-attr-input-text body" name="attr_body" type="text" title="Resistance check" />
<button type="roll" class="sheet-roll-button" name="roll_bodyroll" value="&{template:default} {{name=Body}} {{Successes=[[(@{body}*2+@{mods})d2>2]]}} {{Average=[[((@{body}*2+@{mods})%2)d2>2+[[floor((@{body}*2+@{mods})/2)]]]]}} {{Modifier=@{mods}}} "></button>
<input class="sheet-attr-input-text body" name="attr_body" type="text" title="Jet de résistance" />
<button type="roll" class="sheet-roll-button" name="roll_bodyroll" value="&{template:default} {{name=Corps}} {{Succès=[[(@{body}*2+@{mods})d2>2]]}} {{Moyenne=[[((@{body}*2+@{mods})%2)d2>2+[[floor((@{body}*2+@{mods})/2)]]]]}} {{Modifier=@{mods}}} "></button>
</label>
<label class="sheet-attr-input-label sheet-attr-dexterity">
Dextérité
<input class="sheet-attr-input-text dexterity" name="attr_dexterity" type="text" title="Balance check" />
<button type="roll" class="sheet-roll-button" value="&{template:default} {{name=Dexterity}} {{Successes=[[(@{dexterity}*2+@{mods})d2>2]]}} {{Average=[[((@{dexterity}*2+@{mods})%2)d2>2+[[floor((@{dexterity}*2+@{mods})/2)]]]]}} {{Modifier=@{mods}}} "></button>
<input class="sheet-attr-input-text dexterity" name="attr_dexterity" type="text" title="Jet d'équilibre" />
<button type="roll" class="sheet-roll-button" value="&{template:default} {{name=Dexterité}} {{Succès=[[(@{dexterity}*2+@{mods})d2>2]]}} {{Moyenne=[[((@{dexterity}*2+@{mods})%2)d2>2+[[floor((@{dexterity}*2+@{mods})/2)]]]]}} {{Modifier=@{mods}}} "></button>
</label>
<label class="sheet-attr-input-label sheet-attr-strength">
Force
<input class="sheet-attr-input-text strength" name="attr_strength" type="text" title="Feats of strength check" />
<button type="roll" class="sheet-roll-button" value="&{template:default} {{name=Strength}} {{Successes=[[(@{strength}*2+@{mods})d2>2]]}} {{Average=[[((@{strength}*2+@{mods})%2)d2>2+[[floor((@{strength}*2+@{mods})/2)]]]]}} {{Modifier=@{mods}}} "></button>
<input class="sheet-attr-input-text strength" name="attr_strength" type="text" title="Jet de force" />
<button type="roll" class="sheet-roll-button" value="&{template:default} {{name=Force}} {{Succès=[[(@{strength}*2+@{mods})d2>2]]}} {{Moyenne=[[((@{strength}*2+@{mods})%2)d2>2+[[floor((@{strength}*2+@{mods})/2)]]]]}} {{Modificateur=@{mods}}} "></button>
</label>
</div>
<div class="sheet-col sheet-collapse-margin">
<label class="sheet-attr-input-label sheet-right-attr">
Charisme
<input class="sheet-attr-input-text charisma" name="attr_charisma" type="text" title="Influence check" />
<button type="roll" class="sheet-roll-button" value="&{template:default} {{name=Charisma}} {{Successes=[[(@{charisma}*2+@{mods})d2>2]]}} {{Average=[[((@{charisma}*2+@{mods})%2)d2>2+[[floor((@{charisma}*2+@{mods})/2)]]]]}} {{Modifier=@{mods}}} "></button>
<input class="sheet-attr-input-text charisma" name="attr_charisma" type="text" title="Jet d'influence" />
<button type="roll" class="sheet-roll-button" value="&{template:default} {{name=Charisme}} {{Succès=[[(@{charisma}*2+@{mods})d2>2]]}} {{Moyenne=[[((@{charisma}*2+@{mods})%2)d2>2+[[floor((@{charisma}*2+@{mods})/2)]]]]}} {{Modificateur=@{mods}}} "></button>
</label>
<label class="sheet-attr-input-label sheet-right-attr">
Intelligence
<input class="sheet-attr-input-text intelligence" name="attr_intelligence" type="text" title="Reason check" />
<button type="roll" class="sheet-roll-button" value="&{template:default} {{name=Intelligence}} {{Successes=[[(@{intelligence}*2+@{mods})d2>2]]}} {{Average=[[((@{intelligence}*2+@{mods})%2)d2>2+[[floor((@{intelligence}*2+@{mods})/2)]]]]}} {{Modifier=@{mods}}} "></button>
<input class="sheet-attr-input-text intelligence" name="attr_intelligence" type="text" title="Jet de logique" />
<button type="roll" class="sheet-roll-button" value="&{template:default} {{name=Intelligence}} {{Succès=[[(@{intelligence}*2+@{mods})d2>2]]}} {{Moyenne=[[((@{intelligence}*2+@{mods})%2)d2>2+[[floor((@{intelligence}*2+@{mods})/2)]]]]}} {{Modificateur=@{mods}}} "></button>
</label>
<label class="sheet-attr-input-label sheet-right-attr">
Volonté
<input class="sheet-attr-input-text willpower" name="attr_willpower" type="text" title="Courage check" />
<button type="roll" class="sheet-roll-button" value="&{template:default} {{name=Willpower}} {{Successes=[[(@{willpower}*2+@{mods})d2>2]]}} {{Average=[[((@{willpower}*2+@{mods})%2)d2>2+[[floor((@{willpower}*2+@{mods})/2)]]]]}} {{Modifier=@{mods}}} "></button>
<input class="sheet-attr-input-text willpower" name="attr_willpower" type="text" title="Jet de courage" />
<button type="roll" class="sheet-roll-button" value="&{template:default} {{name=Volonté}} {{Succès=[[(@{willpower}*2+@{mods})d2>2]]}} {{Moyenne=[[((@{willpower}*2+@{mods})%2)d2>2+[[floor((@{willpower}*2+@{mods})/2)]]]]}} {{Modificateur=@{mods}}} "></button>
</label>
</div>
</div>
Expand All @@ -167,29 +167,29 @@ <h1 class="sheet-top-separator">Attributs secondaires</h1>
</label>
<label class="sheet-attr-input-label">
Déplacement
<input class="sheet-attr-input-text" name="attr_move" type="text" title="Move = Strength + Dexterity" />
<input class="sheet-attr-input-text" name="attr_move" type="text" title="Déplacement = Force + Dexterité" />
<span class="sheet-button-spacer"></span>
</label>
<label class="sheet-attr-input-label">
Perception
<input class="sheet-attr-input-text perception" name="attr_perception" type="text" title="Perception = Intelligence + Willpower" />
<button type="roll" class="sheet-roll-button" value="&{template:default} {{name=Perception}} {{Successes=[[(@{perception}+@{mods})d2>2]]}} {{Average=[[((@{perception}+@{mods})%2)d2>2+[[floor((@{perception}+@{mods})/2)]]]]}} {{Modifier=@{mods}}}"></button>
<input class="sheet-attr-input-text perception" name="attr_perception" type="text" title="Perception = Intelligence + Volonté" />
<button type="roll" class="sheet-roll-button" value="&{template:default} {{name=Perception}} {{Succès=[[(@{perception}+@{mods})d2>2]]}} {{Moyenne=[[((@{perception}+@{mods})%2)d2>2+[[floor((@{perception}+@{mods})/2)]]]]}} {{Modificateur=@{mods}}}"></button>
</label>
</div>
<div class="sheet-col sheet-collapse-margin">
<label class="sheet-attr-input-label sheet-right-attr">
Initiative
<input class="sheet-attr-input-text initiative" name="attr_initiative" type="text" title="Initiative = Dexterity + Intelligence" />
<input class="sheet-attr-input-text initiative" name="attr_initiative" type="text" title="Initiative = Dexterité + Intelligence" />
<button type="roll" class="sheet-roll-button" value="&{template:default} {{name=Initiative}} {{Regular=[[@{initiative}d2>2 &{tracker}]]}} {{Continuous=[[10-@{initiative}d2>2]]}} "></button>
</label>
<label class="sheet-attr-input-label sheet-right-attr">
Défense
<input class="sheet-attr-input-text defense" name="attr_defense" type="text" title="Defense = Passive+Active-Size, Passive = Body, Active = Dexterity" />
<button type="roll" class="sheet-roll-button" value="&{template:default} {{name=Defense}} {{Success=[[(@{defense}+@{mods})d2>2]]}} {{Average=[[((@{defense}+@{mods})%2)d2>2+[[floor((@{defense}+@{mods})/2)]]]]}} {{Modifier=@{mods}}}"></button>
<input class="sheet-attr-input-text defense" name="attr_defense" type="text" title="Defense = Passif+Actif-Taille, Passif = Corps, Actif = Dexterité" />
<button type="roll" class="sheet-roll-button" value="&{template:default} {{name=Defense}} {{Succès=[[(@{defense}+@{mods})d2>2]]}} {{Moyenne=[[((@{defense}+@{mods})%2)d2>2+[[floor((@{defense}+@{mods})/2)]]]]}} {{Modificateur=@{mods}}}"></button>
</label>
<label class="sheet-attr-input-label sheet-right-attr">
Étourdissement
<input class="sheet-attr-input-text" name="attr_stun" type="text" title="Stun = Body" />
<input class="sheet-attr-input-text" name="attr_stun" type="text" title="Étourdissement = Corps" />
<span class="sheet-button-spacer"></span>
</label>
</div>
Expand Down Expand Up @@ -222,7 +222,7 @@ <h1>Compétences</h1>
<input type="text" name="attr_skillaverage" class="sheet-free-input skillsaverage" readonly="readonly" />
</div>
<div class="sheet-skill-roll">
<button type="roll" value="&{template:default} {{name=@{skillname}}} {{Successes=[[(@{skillrating}+@{mods})d2>2]]}} {{Average=[[((@{skillrating}+@{mods})%2)d2>2+[[floor((@{skillrating}+@{mods})/2)]]]]}} {{Modifier=@{mods}}} "></button>
<button type="roll" value="&{template:default} {{name=@{skillname}}} {{Succès=[[(@{skillrating}+@{mods})d2>2]]}} {{Moyenne=[[((@{skillrating}+@{mods})%2)d2>2+[[floor((@{skillrating}+@{mods})/2)]]]]}} {{Modificateur=@{mods}}} "></button>
</div>
</fieldset>
<p class="sheet-footnote">* compétence spéciale</p>
Expand Down Expand Up @@ -252,7 +252,7 @@ <h1>Armes</h1>
<span>(Moy.)</span>
</div>
<div class="sheet-weapon-roll">
<button type="roll" value="&{template:default} {{name=@{weaponname}}} {{Successes=[[(@{weaponattack}+@{mods})d2>2]]}} {{Average=[[((@{weaponattack}+@{mods})%2)d2>2+[[floor((@{weaponattack}+@{mods})/2)]]]]}} {{Modifier=@{mods}}}"></button>
<button type="roll" value="&{template:default} {{name=@{weaponname}}} {{Succès=[[(@{weaponattack}+@{mods})d2>2]]}} {{Moyenne=[[((@{weaponattack}+@{mods})%2)d2>2+[[floor((@{weaponattack}+@{mods})/2)]]]]}} {{Modificateur=@{mods}}}"></button>
</div>
</div>
<div class="sheet-weapon-row-2">
Expand Down Expand Up @@ -320,12 +320,12 @@ <h1>Encombrement</h1>
</label>
<label class="sheet-attr-input-label">
<span class="sheet-field">Moyen</span>
<input class="sheet-wider-input-text" type="text" name="attr_encmedium" readonly="readonly" title="-1 Dexterity and Move" />
<input class="sheet-wider-input-text" type="text" name="attr_encmedium" readonly="readonly" title="-1 Dexterité et Déplacement" />
<span class="sheet-subtext">livres</span>
</label>
<label class="sheet-attr-input-label">
<span class="sheet-field">Lourd</span>
<input class="sheet-wider-input-text" type="text" name="attr_encheavy" readonly="readonly" title="-2 Dexterity and Move" />
<input class="sheet-wider-input-text" type="text" name="attr_encheavy" readonly="readonly" title="-2 Dexterité et Déplacement" />
<span class="sheet-subtext">livres</span>
</label>
<label class="sheet-attr-input-label">
Expand Down Expand Up @@ -368,7 +368,7 @@ <h1>Équipement</h1>
Santé
<span class="sheet-subtext">Actuel</span>
</span>
<input type="text" name="attr_health" class="sheet-wider-input-text" title="Health = Body + Willpower + Size" />
<input type="text" name="attr_health" class="sheet-wider-input-text" title="Santé = Corps + Volonté + Taille" />
</label>
<div class="sheet-health-meter sheet-no-bottom-border">
<table>
Expand Down Expand Up @@ -697,7 +697,7 @@ <h1>Équipement</h1>
<span class="sheet-side-heading">
<span class="sheet-subtext">Maximum</span>
</span>
<input type="text" name="attr_health_max" class="sheet-wider-input-text" title="Health = Body + Willpower + Size" />
<input type="text" name="attr_health_max" class="sheet-wider-input-text" title="Santé = Corps + Volonté + Taille" />
</label>
<label class="sheet-side-input-label">
XP<br />
Expand Down

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