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Merge pull request #13038 from Roll20/l10n_master
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NBrooks-Roll20 committed Jun 18, 2024
2 parents 4a28192 + c6dc689 commit 3084122
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22 changes: 21 additions & 1 deletion GURPS/translations/af.json
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Expand Up @@ -2046,5 +2046,25 @@
"trauma-label": "Trauma",
"trauma-description": "Blunt Trauma B379.",
"large-area-injury-label": "Large-Area Injury",
"large-area-injury-tooltip": "<b>Large-Area Injury</b> Attacks that affect most of the body; dragon's breath, bomb blast, huge fire, acid pit, or attacker that has size modifier difference of 7 or higher compared to defender. If DR varies by hit location, determine <b>effective DR</b> using <i>average</i> of torso DR and the DR of <i>least protected</i> hit location <b>exposed</b> to the attack. If DR varies by damage type, use the <i>least protected</i> value. A location protected by cover or masked by the body does not count as <b>exposed to the attack.</b> For example, if you're back is turned to a cone attack by a dragon, your face is not exposed to the attack. Ignore special hit-location efects. B400."
"large-area-injury-tooltip": "<b>Large-Area Injury</b> Attacks that affect most of the body; dragon's breath, bomb blast, huge fire, acid pit, or attacker that has size modifier difference of 7 or higher compared to defender. If DR varies by hit location, determine <b>effective DR</b> using <i>average</i> of torso DR and the DR of <i>least protected</i> hit location <b>exposed</b> to the attack. If DR varies by damage type, use the <i>least protected</i> value. A location protected by cover or masked by the body does not count as <b>exposed to the attack.</b> For example, if you're back is turned to a cone attack by a dragon, your face is not exposed to the attack. Ignore special hit-location efects. B400.",
"method-label": "Method",
"damage-tool-method-tooltip": "Select a method to help calculate weapon damage. If you select Thrust or Swing, the tool will automatically update your damage with the weapon.",
"option-thrust": "Thrust",
"option-swing": "Swing",
"die-modifier-label": "Die Modifier",
"die-modifier-abbreviated-label": "Die Mod",
"die-modifier-tooltip": "Select a modifier to apply to each dice.<br />Examples: <ul><li>If you know Brawling at DX+2 or higher, you can add +1 damage per die.</li><li>If Boxing is DX+1, add +1 per die.</li><li>If Boxing is DX+2 or higher, add +2 per die.</li><li>If Karate is DX, add +1 per die.</li><li>If Boxing is DX+1 or higher, add +2 per die.</li><li>If Weapon Master and skill is DX+1, add +1 per die.</li><li>If Weapon Master and skill is DX+2 or higher, add +2 per die.</li><li>Mighty blow or All-Out Attack (Strong). +1 per die.</li><li>Shove is -1 per die.</li></ul>",
"option-negative-two": "-2",
"option-negative-one": "-1",
"option-zero": "0",
"option-one": "+1",
"option-two": "+2",
"option-three": "+3",
"option-four": "+4",
"option-five": "+5",
"damage-modifier-tooltip": "A flat modifier to the damage roll. Doesn't apply to each die. For example, Mighty Blow or All-Out Attack (Strong) add +2 damage if there's only one die.",
"apply-modifier-dice-plus-add-label": "Apply Modify Dice + Adds",
"apply-modifier-dice-plus-add-tooltip": "Apply the optional rule <b>Modify Dice + Adds</b>. Any +4 becomes +1d6, any +7 becomes +2d6. B269",
"calculated-roll-label": "Calculated Roll",
"modify-label": "Modify"
}
22 changes: 21 additions & 1 deletion GURPS/translations/ca.json
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Expand Up @@ -2046,5 +2046,25 @@
"trauma-label": "Trauma",
"trauma-description": "Blunt Trauma B379.",
"large-area-injury-label": "Large-Area Injury",
"large-area-injury-tooltip": "<b>Large-Area Injury</b> Attacks that affect most of the body; dragon's breath, bomb blast, huge fire, acid pit, or attacker that has size modifier difference of 7 or higher compared to defender. If DR varies by hit location, determine <b>effective DR</b> using <i>average</i> of torso DR and the DR of <i>least protected</i> hit location <b>exposed</b> to the attack. If DR varies by damage type, use the <i>least protected</i> value. A location protected by cover or masked by the body does not count as <b>exposed to the attack.</b> For example, if you're back is turned to a cone attack by a dragon, your face is not exposed to the attack. Ignore special hit-location efects. B400."
"large-area-injury-tooltip": "<b>Large-Area Injury</b> Attacks that affect most of the body; dragon's breath, bomb blast, huge fire, acid pit, or attacker that has size modifier difference of 7 or higher compared to defender. If DR varies by hit location, determine <b>effective DR</b> using <i>average</i> of torso DR and the DR of <i>least protected</i> hit location <b>exposed</b> to the attack. If DR varies by damage type, use the <i>least protected</i> value. A location protected by cover or masked by the body does not count as <b>exposed to the attack.</b> For example, if you're back is turned to a cone attack by a dragon, your face is not exposed to the attack. Ignore special hit-location efects. B400.",
"method-label": "Method",
"damage-tool-method-tooltip": "Select a method to help calculate weapon damage. If you select Thrust or Swing, the tool will automatically update your damage with the weapon.",
"option-thrust": "Thrust",
"option-swing": "Swing",
"die-modifier-label": "Die Modifier",
"die-modifier-abbreviated-label": "Die Mod",
"die-modifier-tooltip": "Select a modifier to apply to each dice.<br />Examples: <ul><li>If you know Brawling at DX+2 or higher, you can add +1 damage per die.</li><li>If Boxing is DX+1, add +1 per die.</li><li>If Boxing is DX+2 or higher, add +2 per die.</li><li>If Karate is DX, add +1 per die.</li><li>If Boxing is DX+1 or higher, add +2 per die.</li><li>If Weapon Master and skill is DX+1, add +1 per die.</li><li>If Weapon Master and skill is DX+2 or higher, add +2 per die.</li><li>Mighty blow or All-Out Attack (Strong). +1 per die.</li><li>Shove is -1 per die.</li></ul>",
"option-negative-two": "-2",
"option-negative-one": "-1",
"option-zero": "0",
"option-one": "+1",
"option-two": "+2",
"option-three": "+3",
"option-four": "+4",
"option-five": "+5",
"damage-modifier-tooltip": "A flat modifier to the damage roll. Doesn't apply to each die. For example, Mighty Blow or All-Out Attack (Strong) add +2 damage if there's only one die.",
"apply-modifier-dice-plus-add-label": "Apply Modify Dice + Adds",
"apply-modifier-dice-plus-add-tooltip": "Apply the optional rule <b>Modify Dice + Adds</b>. Any +4 becomes +1d6, any +7 becomes +2d6. B269",
"calculated-roll-label": "Calculated Roll",
"modify-label": "Modify"
}
22 changes: 21 additions & 1 deletion GURPS/translations/cs.json
Original file line number Diff line number Diff line change
Expand Up @@ -2046,5 +2046,25 @@
"trauma-label": "Trauma",
"trauma-description": "Blunt Trauma B379.",
"large-area-injury-label": "Large-Area Injury",
"large-area-injury-tooltip": "<b>Large-Area Injury</b> Attacks that affect most of the body; dragon's breath, bomb blast, huge fire, acid pit, or attacker that has size modifier difference of 7 or higher compared to defender. If DR varies by hit location, determine <b>effective DR</b> using <i>average</i> of torso DR and the DR of <i>least protected</i> hit location <b>exposed</b> to the attack. If DR varies by damage type, use the <i>least protected</i> value. A location protected by cover or masked by the body does not count as <b>exposed to the attack.</b> For example, if you're back is turned to a cone attack by a dragon, your face is not exposed to the attack. Ignore special hit-location efects. B400."
"large-area-injury-tooltip": "<b>Large-Area Injury</b> Attacks that affect most of the body; dragon's breath, bomb blast, huge fire, acid pit, or attacker that has size modifier difference of 7 or higher compared to defender. If DR varies by hit location, determine <b>effective DR</b> using <i>average</i> of torso DR and the DR of <i>least protected</i> hit location <b>exposed</b> to the attack. If DR varies by damage type, use the <i>least protected</i> value. A location protected by cover or masked by the body does not count as <b>exposed to the attack.</b> For example, if you're back is turned to a cone attack by a dragon, your face is not exposed to the attack. Ignore special hit-location efects. B400.",
"method-label": "Method",
"damage-tool-method-tooltip": "Select a method to help calculate weapon damage. If you select Thrust or Swing, the tool will automatically update your damage with the weapon.",
"option-thrust": "Thrust",
"option-swing": "Swing",
"die-modifier-label": "Die Modifier",
"die-modifier-abbreviated-label": "Die Mod",
"die-modifier-tooltip": "Select a modifier to apply to each dice.<br />Examples: <ul><li>If you know Brawling at DX+2 or higher, you can add +1 damage per die.</li><li>If Boxing is DX+1, add +1 per die.</li><li>If Boxing is DX+2 or higher, add +2 per die.</li><li>If Karate is DX, add +1 per die.</li><li>If Boxing is DX+1 or higher, add +2 per die.</li><li>If Weapon Master and skill is DX+1, add +1 per die.</li><li>If Weapon Master and skill is DX+2 or higher, add +2 per die.</li><li>Mighty blow or All-Out Attack (Strong). +1 per die.</li><li>Shove is -1 per die.</li></ul>",
"option-negative-two": "-2",
"option-negative-one": "-1",
"option-zero": "0",
"option-one": "+1",
"option-two": "+2",
"option-three": "+3",
"option-four": "+4",
"option-five": "+5",
"damage-modifier-tooltip": "A flat modifier to the damage roll. Doesn't apply to each die. For example, Mighty Blow or All-Out Attack (Strong) add +2 damage if there's only one die.",
"apply-modifier-dice-plus-add-label": "Apply Modify Dice + Adds",
"apply-modifier-dice-plus-add-tooltip": "Apply the optional rule <b>Modify Dice + Adds</b>. Any +4 becomes +1d6, any +7 becomes +2d6. B269",
"calculated-roll-label": "Calculated Roll",
"modify-label": "Modify"
}
22 changes: 21 additions & 1 deletion GURPS/translations/da.json
Original file line number Diff line number Diff line change
Expand Up @@ -2046,5 +2046,25 @@
"trauma-label": "Trauma",
"trauma-description": "Blunt Trauma B379.",
"large-area-injury-label": "Large-Area Injury",
"large-area-injury-tooltip": "<b>Large-Area Injury</b> Attacks that affect most of the body; dragon's breath, bomb blast, huge fire, acid pit, or attacker that has size modifier difference of 7 or higher compared to defender. If DR varies by hit location, determine <b>effective DR</b> using <i>average</i> of torso DR and the DR of <i>least protected</i> hit location <b>exposed</b> to the attack. If DR varies by damage type, use the <i>least protected</i> value. A location protected by cover or masked by the body does not count as <b>exposed to the attack.</b> For example, if you're back is turned to a cone attack by a dragon, your face is not exposed to the attack. Ignore special hit-location efects. B400."
"large-area-injury-tooltip": "<b>Large-Area Injury</b> Attacks that affect most of the body; dragon's breath, bomb blast, huge fire, acid pit, or attacker that has size modifier difference of 7 or higher compared to defender. If DR varies by hit location, determine <b>effective DR</b> using <i>average</i> of torso DR and the DR of <i>least protected</i> hit location <b>exposed</b> to the attack. If DR varies by damage type, use the <i>least protected</i> value. A location protected by cover or masked by the body does not count as <b>exposed to the attack.</b> For example, if you're back is turned to a cone attack by a dragon, your face is not exposed to the attack. Ignore special hit-location efects. B400.",
"method-label": "Method",
"damage-tool-method-tooltip": "Select a method to help calculate weapon damage. If you select Thrust or Swing, the tool will automatically update your damage with the weapon.",
"option-thrust": "Thrust",
"option-swing": "Swing",
"die-modifier-label": "Die Modifier",
"die-modifier-abbreviated-label": "Die Mod",
"die-modifier-tooltip": "Select a modifier to apply to each dice.<br />Examples: <ul><li>If you know Brawling at DX+2 or higher, you can add +1 damage per die.</li><li>If Boxing is DX+1, add +1 per die.</li><li>If Boxing is DX+2 or higher, add +2 per die.</li><li>If Karate is DX, add +1 per die.</li><li>If Boxing is DX+1 or higher, add +2 per die.</li><li>If Weapon Master and skill is DX+1, add +1 per die.</li><li>If Weapon Master and skill is DX+2 or higher, add +2 per die.</li><li>Mighty blow or All-Out Attack (Strong). +1 per die.</li><li>Shove is -1 per die.</li></ul>",
"option-negative-two": "-2",
"option-negative-one": "-1",
"option-zero": "0",
"option-one": "+1",
"option-two": "+2",
"option-three": "+3",
"option-four": "+4",
"option-five": "+5",
"damage-modifier-tooltip": "A flat modifier to the damage roll. Doesn't apply to each die. For example, Mighty Blow or All-Out Attack (Strong) add +2 damage if there's only one die.",
"apply-modifier-dice-plus-add-label": "Apply Modify Dice + Adds",
"apply-modifier-dice-plus-add-tooltip": "Apply the optional rule <b>Modify Dice + Adds</b>. Any +4 becomes +1d6, any +7 becomes +2d6. B269",
"calculated-roll-label": "Calculated Roll",
"modify-label": "Modify"
}
22 changes: 21 additions & 1 deletion GURPS/translations/de.json
Original file line number Diff line number Diff line change
Expand Up @@ -2046,5 +2046,25 @@
"trauma-label": "Trauma",
"trauma-description": "Blunt Trauma B379.",
"large-area-injury-label": "Large-Area Injury",
"large-area-injury-tooltip": "<b>Large-Area Injury</b> Attacks that affect most of the body; dragon's breath, bomb blast, huge fire, acid pit, or attacker that has size modifier difference of 7 or higher compared to defender. If DR varies by hit location, determine <b>effective DR</b> using <i>average</i> of torso DR and the DR of <i>least protected</i> hit location <b>exposed</b> to the attack. If DR varies by damage type, use the <i>least protected</i> value. A location protected by cover or masked by the body does not count as <b>exposed to the attack.</b> For example, if you're back is turned to a cone attack by a dragon, your face is not exposed to the attack. Ignore special hit-location efects. B400."
"large-area-injury-tooltip": "<b>Large-Area Injury</b> Attacks that affect most of the body; dragon's breath, bomb blast, huge fire, acid pit, or attacker that has size modifier difference of 7 or higher compared to defender. If DR varies by hit location, determine <b>effective DR</b> using <i>average</i> of torso DR and the DR of <i>least protected</i> hit location <b>exposed</b> to the attack. If DR varies by damage type, use the <i>least protected</i> value. A location protected by cover or masked by the body does not count as <b>exposed to the attack.</b> For example, if you're back is turned to a cone attack by a dragon, your face is not exposed to the attack. Ignore special hit-location efects. B400.",
"method-label": "Method",
"damage-tool-method-tooltip": "Select a method to help calculate weapon damage. If you select Thrust or Swing, the tool will automatically update your damage with the weapon.",
"option-thrust": "Thrust",
"option-swing": "Swing",
"die-modifier-label": "Die Modifier",
"die-modifier-abbreviated-label": "Die Mod",
"die-modifier-tooltip": "Select a modifier to apply to each dice.<br />Examples: <ul><li>If you know Brawling at DX+2 or higher, you can add +1 damage per die.</li><li>If Boxing is DX+1, add +1 per die.</li><li>If Boxing is DX+2 or higher, add +2 per die.</li><li>If Karate is DX, add +1 per die.</li><li>If Boxing is DX+1 or higher, add +2 per die.</li><li>If Weapon Master and skill is DX+1, add +1 per die.</li><li>If Weapon Master and skill is DX+2 or higher, add +2 per die.</li><li>Mighty blow or All-Out Attack (Strong). +1 per die.</li><li>Shove is -1 per die.</li></ul>",
"option-negative-two": "-2",
"option-negative-one": "-1",
"option-zero": "0",
"option-one": "+1",
"option-two": "+2",
"option-three": "+3",
"option-four": "+4",
"option-five": "+5",
"damage-modifier-tooltip": "A flat modifier to the damage roll. Doesn't apply to each die. For example, Mighty Blow or All-Out Attack (Strong) add +2 damage if there's only one die.",
"apply-modifier-dice-plus-add-label": "Apply Modify Dice + Adds",
"apply-modifier-dice-plus-add-tooltip": "Apply the optional rule <b>Modify Dice + Adds</b>. Any +4 becomes +1d6, any +7 becomes +2d6. B269",
"calculated-roll-label": "Calculated Roll",
"modify-label": "Modify"
}
22 changes: 21 additions & 1 deletion GURPS/translations/el.json
Original file line number Diff line number Diff line change
Expand Up @@ -2046,5 +2046,25 @@
"trauma-label": "Trauma",
"trauma-description": "Blunt Trauma B379.",
"large-area-injury-label": "Large-Area Injury",
"large-area-injury-tooltip": "<b>Large-Area Injury</b> Attacks that affect most of the body; dragon's breath, bomb blast, huge fire, acid pit, or attacker that has size modifier difference of 7 or higher compared to defender. If DR varies by hit location, determine <b>effective DR</b> using <i>average</i> of torso DR and the DR of <i>least protected</i> hit location <b>exposed</b> to the attack. If DR varies by damage type, use the <i>least protected</i> value. A location protected by cover or masked by the body does not count as <b>exposed to the attack.</b> For example, if you're back is turned to a cone attack by a dragon, your face is not exposed to the attack. Ignore special hit-location efects. B400."
"large-area-injury-tooltip": "<b>Large-Area Injury</b> Attacks that affect most of the body; dragon's breath, bomb blast, huge fire, acid pit, or attacker that has size modifier difference of 7 or higher compared to defender. If DR varies by hit location, determine <b>effective DR</b> using <i>average</i> of torso DR and the DR of <i>least protected</i> hit location <b>exposed</b> to the attack. If DR varies by damage type, use the <i>least protected</i> value. A location protected by cover or masked by the body does not count as <b>exposed to the attack.</b> For example, if you're back is turned to a cone attack by a dragon, your face is not exposed to the attack. Ignore special hit-location efects. B400.",
"method-label": "Method",
"damage-tool-method-tooltip": "Select a method to help calculate weapon damage. If you select Thrust or Swing, the tool will automatically update your damage with the weapon.",
"option-thrust": "Thrust",
"option-swing": "Swing",
"die-modifier-label": "Die Modifier",
"die-modifier-abbreviated-label": "Die Mod",
"die-modifier-tooltip": "Select a modifier to apply to each dice.<br />Examples: <ul><li>If you know Brawling at DX+2 or higher, you can add +1 damage per die.</li><li>If Boxing is DX+1, add +1 per die.</li><li>If Boxing is DX+2 or higher, add +2 per die.</li><li>If Karate is DX, add +1 per die.</li><li>If Boxing is DX+1 or higher, add +2 per die.</li><li>If Weapon Master and skill is DX+1, add +1 per die.</li><li>If Weapon Master and skill is DX+2 or higher, add +2 per die.</li><li>Mighty blow or All-Out Attack (Strong). +1 per die.</li><li>Shove is -1 per die.</li></ul>",
"option-negative-two": "-2",
"option-negative-one": "-1",
"option-zero": "0",
"option-one": "+1",
"option-two": "+2",
"option-three": "+3",
"option-four": "+4",
"option-five": "+5",
"damage-modifier-tooltip": "A flat modifier to the damage roll. Doesn't apply to each die. For example, Mighty Blow or All-Out Attack (Strong) add +2 damage if there's only one die.",
"apply-modifier-dice-plus-add-label": "Apply Modify Dice + Adds",
"apply-modifier-dice-plus-add-tooltip": "Apply the optional rule <b>Modify Dice + Adds</b>. Any +4 becomes +1d6, any +7 becomes +2d6. B269",
"calculated-roll-label": "Calculated Roll",
"modify-label": "Modify"
}
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