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Updated The Veil
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Added playbook titles from Cascade Supplement
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plexsoup committed Oct 30, 2017
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12 changes: 11 additions & 1 deletion The Veil/TheVeil.html
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<input type="checkbox" name="attr_playbook" class="sheet-hiddenCheckbox" value="The Aesthetic"/>
<input type="checkbox" name="attr_playbook" class="sheet-hiddenCheckbox" value="The Apparatus"/>
<input type="checkbox" name="attr_playbook" class="sheet-hiddenCheckbox" value="The Architect"/>
<input type="checkbox" name="attr_playbook" class="sheet-hiddenCheckbox" value="The Attached"/>
<input type="checkbox" name="attr_playbook" class="sheet-hiddenCheckbox" value="The Catabolist"/>
<input type="checkbox" name="attr_playbook" class="sheet-hiddenCheckbox" value="The Denotation"/>
<input type="checkbox" name="attr_playbook" class="sheet-hiddenCheckbox" value="The Dying"/>
<input type="checkbox" name="attr_playbook" class="sheet-hiddenCheckbox" value="The Empath"/>
<input type="checkbox" name="attr_playbook" class="sheet-hiddenCheckbox" value="The Executive"/>
<input type="checkbox" name="attr_playbook" class="sheet-hiddenCheckbox" value="The Honed"/>
<input type="checkbox" name="attr_playbook" class="sheet-hiddenCheckbox" value="The Honorbound"/>
<input type="checkbox" name="attr_playbook" class="sheet-hiddenCheckbox" value="The Mnemologist"/>
<input type="checkbox" name="attr_playbook" class="sheet-hiddenCheckbox" value="The Onomastic"/>
<input type="checkbox" name="attr_playbook" class="sheet-hiddenCheckbox" value="The Percipient"/>
<input type="checkbox" name="attr_playbook" class="sheet-hiddenCheckbox" value="The Seeker"/>
<input type="checkbox" name="attr_playbook" class="sheet-hiddenCheckbox" value="The Telepresence"/>
<input type="checkbox" name="attr_playbook" class="sheet-hiddenCheckbox" value="The Wayward"/>


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<option value="The Architect">The Architect</option>
<option value="The Attached">The Attached</option>
<option value="The Catabolist">The Catabolist</option>
<option value="The Denotation">The Denotation</option>
<option value="The Dying">The Dying</option>
<option value="The Empath">The Empath</option>
<option value="The Executive">The Executive</option>
<option value="The Honed">The Honed</option>
<option value="The Honorbound">The Honorbound</option>
<option value="The Mnemologist">The Mnemologist</option>
<option value="The Onomastic">The Onomastic</option>
<option value="The Percipient">The Percipient</option>
<option value="The Seeker">The Seeker</option>
<option value="The Telepresence">The Telepresence</option>
<option value="The Wayward">The Wayward</option>
</select>
</h2>
Expand Down Expand Up @@ -1213,13 +1220,16 @@ <h2>NOTES</h2>
"The Attached": "THE ATTACHED The future is a lonely place, for some. You, however, possess a one-ofa-kind object, or perhaps, it possesses you. However your relationship is defned in play, one thing is for certain: you are not alone as the denizens of the future may well be.",
"The Catabolist": "THE CATABOLIST is obsessed with integrating cybernetic systems into your own body but rejects all conventional cybernetic processes. Only through your own means are you able to take tech, modify it and make use of it. You revere technology, whether to rise mankind up or rip them down to make way for the new age. You are also highly intelligent and have created an Omni-tool that helps you to salvage and modify tech to further your own ends.",
"The Dying": "THE DYING is suffering from a noncommunicable, debilitating disease that is slowly destroying you. You may or may not be aware of your ultimate demise, but what you are aware of is the symptoms. Although your condition also grants you boons, you will succumb to it. There is no cure but there may be hope, grace, or whatever you may wish to fnd, at the end of your tale.",
"The Denotation": "The physicality of objects was lost for a time. People were swayed to look at things only so far as The Veil allowed them to. They believed in the overlay, rather than the thing itself. You however, ascribe meaning to physical objects. You shape and mold and you bend; a new generation of hackers. One that uses physical objects to permeate the overlay that cloaks everything, and everyone.",
"The Empath": "THE EMPATH is in tune with the people around you and your emotions. You interact with emotions as tangible, charged energy felds that can be manipulated and appropriated for your own purposes.",
"The Executive": "Though a part of a larger established entity, as THE EXECUTIVE, you answer directly to your peers and, ultimately, their own agenda. But within that framework you work within the system to realize your own goals. Balancing the line of keeping others happy while using the resources at hand, you do what you do best: game the system..",
"The Honed": "You’re the same decaying matter as everybody else. The difference between you and them? You’ve taken it and honed it into the precision instrument you now wield to achieve your will. You are not a part of the system; you are free and you strive--for what, is up to you now.",
"The Honorbound": "To serve ones’ superiors with selfsacrificing dedication—the primary drive for THE HONORBOUND is your dedication to enforcing others to hold up their Giri. In The Veil this form of honor is ingrained into the society in which you play and you are the keeper of it.",
"The Mnemologist": "People cherish a lot of things in life: Cred, mods, augs, their own Slacks, and...maybe their spinners. But what’s coveted above all else? Memories. You trade people’s memories like some people trade antiquated tech. To keep the law away you have your own front too, The Store. A place where everyone can hold a memory they hold dear...for some Cred.",
"The Onomastic": "You are the last of your kind. Your order was once an integral part of The Veil and the world; now, though, that time has passed. Hunted and destroyed by the Iconoclasts, you are now the last of your order. The last with the power of true names and charged with the protection of the last Cybertome.",
"The Percipient": "Weaving in and out of perception, you're the tip of the spear. Advanced recon, mental conditioning, and cultural assimilation techniques have you soak up an unfamiliar world in order to be whatever was needed from you. They never knew what you might wake up to, and so they trained you to become the world you would open your eyes to, for better, or for worse.",
"The Seeker": "The power of THE SEEKER comes from their faith. Faith can be many things to them, but through it they gain enlightenment. By using their enlightenment in order to have the meaningful questions in their lives answered, they are ceaselessly dedicated in their lives to the cycle of their faith.",
"The Telepresence": "There are many facets of a story the public consumes what it imbibes the news. But you do not merely present the story, you are the story. All the perceptions. Even your memories; your thoughts, your feelings. All of it. You send them all of yourself when you go live—and they love you for it. And that love...costs you.",
"The Wayward": "When the future came, it brought with it a new age of technology. The digital and the physical bleed together, blurring the line between both. Nature will not be stopped, though; it fnds a way. Wherever you may be in this chromed age, it fnds you—THE WAYWARD.."
};

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