Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SheetWorker Release #1183

merged 4 commits into from Dec 14, 2015


Copy link

commented Dec 8, 2015

No description provided.

alicia86 added 4 commits Dec 8, 2015
SheetWorker initial release
* Size Modifier is linked to the size drop down in the header (PC and Vehicle tabs). It will change bonsues to DT, Fort, Reflex, Grapple, Stealth and carry capacity.
* Armor got a bit rehashed with new toggles and dropdowns to help ease tracking of differnt variables. There's also a toggle to take off and put on the armor, removing/adding the bonuses based on what's been toggled.
* Applying the Armor Penalty to skills and attacks when not proficient
* Automatically changing the Dex mod for Reflex based on the armor's Max Dex, which will be toggled whether the armor is being worn.
* Equipment was rehashed with new fields to allow better management. Total fields will calculate per row the cost and weight based on quantity. Carry toggle allows users to indicate whether the item is being carried and apply against the Total Equipment Weight in regards to Capacity
* Armor Weight is now included for the Total Weight and can be toggled whether it's carried
     Toggling Armor Worn will automatically force the Carry toggle. That means right now that if the character isn't wearing armor, but still wants to carry it, "Carry" must be manually toggled.
* Having an Equipment Total capacity will automatically toggle heavy load
* Heavy Load penalty applies to relevant skills when toggled (will be automatically toggled when Equipment Wt meets/exceeds capacity). It is not reducing Speed at this time.
SteveKoontz pushed a commit that referenced this pull request Dec 14, 2015

@SteveKoontz SteveKoontz merged commit 5c2a2ec into Roll20:master Dec 14, 2015

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
None yet
2 participants
You can’t perform that action at this time.