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[ADnD_2E_Revised] New Feature / Rogue section v3 #11906
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BronsonHall
merged 52 commits into
Roll20:master
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DBFBlackbull:ADnD_2E_Revised-Player_option_qol
Jun 14, 2023
Merged
[ADnD_2E_Revised] New Feature / Rogue section v3 #11906
BronsonHall
merged 52 commits into
Roll20:master
from
DBFBlackbull:ADnD_2E_Revised-Player_option_qol
Jun 14, 2023
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Updated dwarven endurance to cost 0 points
…align with each other. For once TSR have been consistent with their writing! Haaliluja!
- Added migration for old fields to new fields
… are not in agreement
…lls & Powers. - Simplified the logic for adding modifiers based on Dex. This is using the official errata by WoTC. - Added a bunch of notes explaining that thieving skills are different for Dark Sun. - Added notes for rangers that they can go to 99% - Added Leather Armor and No Armor to armor type datalist
- Brought the new skills into the fold using sheet worker for update - Removed the "newskill" holder attribute as it is not needed when using TAS.reduce - Added toggle for rangers
- Added maximum value to the actual roll - Added notes explaining maximum value - Added CRP button for Find/Remove traps - Added CRP button for Move silently and Hide in shadows - Updated the extra skills to use the roll template layout
…hes the pattern, both static and repeating
- Added logic for chat button for custom skills
…sparency. Still needs a bit of clean up
…or Remove magical traps and Move silently, hide in shadows for rangers in non-natural environment
Character Sheet Info Roll20 Internal Use only. |
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Changes / Description
All changes can be seen on the forum: https://app.roll20.net/forum/permalink/11502391/