Releases: Rosalie241/SporeAutoSave
Releases · Rosalie241/SporeAutoSave
2.1
Changes
- Don't hardcode path locations but use
Resource::Paths::GetSaveArea()
andResource::Paths::GetDirFromID()
- Fix backups not working correctly when using a mod which modifies the save file path (like VanillaCold's
Spore-MultipleSaveFiles
)
Configuration
see %APPDATA%\Spore\Preferences\SporeAutoSave.ini
2.0
Changes
- Rewrite SporeAutoSave to use a strategy instead of a different thread with a loop
Configuration
see %APPDATA%\Spore\Preferences\SporeAutoSave.ini
0.5
Notes
This version adds the following enhancements:
- Add
MaximumAmountOfBackupSaves
option to the configuration file
Configuration
see %APPDATA%\Spore\Preferences\SporeAutoSave.ini
0.4
Notes
This version adds the following enhancements:
- Makes a backup of your save before autosaving*
* Keeps a maximum of 5 backups at a time
* Backups are stored in %APPDATA%\Spore\Games
Configuration
see %APPDATA%\Spore\Preferences\SporeAutoSave.ini
0.3
Notes
This version adds the following enhancements:
- Enable autosave in creature stage
- Only autosave when user can save*
* Should largely work but exclusion list is incomplete
Configuration
see %APPDATA%\Spore\Preferences\SporeAutoSave.ini
0.2
Notes
This version adds the following enhancements:
- Only autosave when user is in a stage
- Add specified time interval after just getting into a stage
- Add specified time interval after manually saving
Configuration
see %APPDATA%\Spore\Preferences\SporeAutoSave.ini
0.1
Notes
Current limitations
- the mod doesn't check if you're in gameplay before saving (this is TODO)
Configuration
see %APPDATA%\Spore\Preferences\SporeAutoSave.ini