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A local multi-player game for up to four players made with Processing.
Processing GLSL
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Blink.pde
Bullet.pde
Collision.pde
Colors.pde
DebugOption.pde
Debugger.pde
GameManager.pde
GameObject.pde
Grid.pde
Hud.pde
Input.pde
Item.pde
LICENSE.txt
LevelParser.pde
Menu.pde
Node.pde
ObjectManager.pde
Player.pde
Pulser.pde
QUADCORE.pde
Shake.pde
Solid.pde
TrailParticle.pde
readme.txt

readme.txt

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https://media.giphy.com/media/2UDSixdnNWhqpwswvP/giphy.gif

 QUADCORE  is a simple local multi-player game for up to four players made with Processing.
 Capture all bases to win a match. Whoever wins three matches first, wins the tournament.

 The game supports PS3, XBox and NES USB controllers. Alternatively, if your keyboard has a number block, you can (uncomfortably) play with the keyboard:

 Player 1
 -------------------------------------------
 Move: 		Up, Down, Left, Right Arrows
 Shoot: 	/
 Use Item: 	Shift
 Start: 	Space

 Player 2:
 -------------------------------------------
 Move: 		W, A ,S ,D
 Shoot: 	F
 Use Item: 	R
 Start: 	Q

 Player 3:
 -------------------------------------------
 Move: 		I, J, K, L
 Shoot: 	H
 Use Item: 	Y
 Start: 	O

 Player 4:
 -------------------------------------------
 Move: 		8, 5, 4, 6
 Shoot: 	0
 Use Item: 	1
 Start: 	2

 Press ~ to open the debug menu.

This game was initially made back in 2014 to teach myself programming. Later it was extended to showcase a homebrew arcade cabinet called HansG.
The cabinet was built by Clemens Scott and Josef Who for zamSpielen: http://zamSpielen.tumblr.com/hansg

To run QUADCORE, you will need the following third party libraries:
"Minim" by Damien Di Fede and Anderson Mills
"Game Control Plus" by Peter Lager

QUADCORE is licensed under the MIT license.
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