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Conditions (additional for PLAYERBOWHIT)
Roughly_ edited this page Dec 17, 2022
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1 revision
P.S. The default conditions apply to the damager.
- 'PLAYER-TWO-PDC-MATCH [address] [expected]' - triggers if the value at a victim's PDC at that certain address is the same as expected.
- 'PLAYER-TWO-SNEAKING' - triggers if the victim is sneaking.
- 'PLAYER-TWO-SPRINTING' - triggers if the victim is sprinting.
- 'PLAYER-TWO-SWIMMING' - triggers if the victim is swimming. Does not trigger if the victim is simply underwater.
- 'PLAYER-TWO-BLOCKING' - triggers if the victim is blocking with their shield.
- 'PLAYER-TWO-FLYING' - triggers if the victim is flying.
- 'PLAYER-TWO-ONFIRE' - triggers if the victim is on fire.
- 'PLAYER-TWO-ONHIGHESTBLOCK' - triggers if the victim is on the highest block of its location.
- 'PLAYER-TWO-HEALTH (=, >, <, >=, <=) [health]' - triggers if the victim's health matches the comparative operator's output.
- 'PLAYER-TWO-FOOD (=, >, <, >=, <=) [food]' - triggers if the victim's food level matches the comparative operator's output.
- 'PLAYER-TWO-AIR (=, >, <, >=, <=) [ticks]' - triggers if the victim's air level matches the comparative operator's output.
- 'PLAYER-TWO-OP' - triggers if the victim is OP.
- 'PLAYER-TWO-GODMODE (=, >, <, >=, <=) [ticks]' - triggers if the victim's invisibility ticks match the comparative operator's output.
- 'DAMAGE (=, >, <, >=, <=) [damage]' - triggers if the event's damage matches the comparative operator's output.
- 'DAMAGE-LETHAL' - triggers if the event's damage exceeds or is equal to the victim's health.
- Armor equip: Trigger, conditions
- Player bow hit: Trigger, conditions
- Player break block: Trigger, conditions
- Player break item: Trigger, conditions
- Player eat: Trigger, conditions
- Player got hurt: Trigger, conditions
- PVP (Player hit player): Trigger, conditions
- Player hurt entity: Trigger, conditions
- Player interact: Trigger, conditions
- Player move: Trigger, conditions
- Player RMB entity: Trigger, conditions
- Player shoot bow: Trigger, conditions
- Player toggle sneak: Trigger, conditions