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Load recipe-altering recipes before world load #17
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I would be able to move the recipe files in the correct location before Minecraft reloads its resources for the first time, but Carpet Mod only parses the config file after that, so at that point I don't know which recipes should be included and which don't. I could parse the important rules earlier myself to circumvent this, though that would be quite a lot of work and I'm not sure if it's even worth it at that point. |
I guess you could then do something as a quality-of-life improvement, like: |
Hi, sorry for not answering for so long. As you might have noticed I moved away to other projects. |
Loading Datapacks -> Loading World -> Loading Carpet config -> Reload
It's a bit redundant on server startups, tho that sounds like a hard issue
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