Releases: Rushwind13/JMoria
Dungeon!
Score!
Tombstone and High Score shown on player death
High Score List is persisted locally
Player's name can be set
Healing potions
Combat!
Stairs implemented
Items implemented
Inventory implemented (sorted by type)
Equipment implemented (affects player AC and Damage)
Random, depth-appropriate monsters and items spawn for each level
Players attack monsters using wielded weapon
Monsters attack player
Game can be set to Turn-based or Time-based play
Experience and level gain roughed in
Inventory, Equipment, and Stats display on-screen
Initial OSX release
Game starts, ctrl-c to exit, arrow keys to move around, o)pen, c)lose, and T)unnel work.
static dungeon
multi-hued monsters
Appear
Flags
monsters added
monsters check for player collision
monsters have hit points and armor class
player checks collision
player can attack monsters