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Fixed some issues for the build for VS2015
Most of the renderer source has to be commented out in the CMakeLists.txt, but overall the major problems are solved, except from library linking. There are still some warnings concerning GCC pragmas.
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Thibault Schueller
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Apr 27, 2016
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,7 @@ | ||
if(UNIX) | ||
set(PLATFORM_LIBRARIES_UNIX -lglbinding -lpthread -ldl) | ||
set(PLATFORM_INCLUDES_UNIX "") | ||
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set(PLATFORM_LIBRARIES PLATFORM_LIBRARIES_UNIX CACHE PATH "Additional platform-specific libraries") | ||
set(PLATFORM_INCLUDES PLATFORM_INCLUDES_UNIX CACHE PATH "Additional platform-specific includes") | ||
endif() |
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Original file line number | Diff line number | Diff line change |
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@@ -7,6 +7,7 @@ | |
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#include "Camera.h" | ||
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#define _USE_MATH_DEFINES | ||
#include <cmath> | ||
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#include <glm/gtx/transform.hpp> | ||
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