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Fix phantom configured controllers #3720

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merged 1 commit into from Oct 16, 2022
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16 changes: 14 additions & 2 deletions Ryujinx.Input/HLE/NpadManager.cs
Expand Up @@ -51,7 +51,16 @@ private void RefreshInputConfigForHLE()
{
lock (_lock)
{
_device.Hid.RefreshInputConfig(_inputConfig);
List<InputConfig> validInputs = new List<InputConfig>();
foreach (var inputConfigEntry in _inputConfig)
{
if (_controllers[(int)inputConfigEntry.PlayerIndex] != null)
{
validInputs.Add(inputConfigEntry);
}
}

_device.Hid.RefreshInputConfig(validInputs);
}
}

Expand Down Expand Up @@ -103,6 +112,8 @@ public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboa
_controllers[i] = null;
}

List<InputConfig> validInputs = new List<InputConfig>();

foreach (InputConfig inputConfigEntry in inputConfig)
{
NpadController controller = new NpadController(_cemuHookClient);
Expand All @@ -116,14 +127,15 @@ public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboa
else
{
_controllers[(int)inputConfigEntry.PlayerIndex] = controller;
validInputs.Add(inputConfigEntry);
}
}

_inputConfig = inputConfig;
_enableKeyboard = enableKeyboard;
_enableMouse = enableMouse;

_device.Hid.RefreshInputConfig(inputConfig);
_device.Hid.RefreshInputConfig(validInputs);
}
}

Expand Down