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Relax Vulkan requirements #4282
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This seems to be breaking multithreaded compilation - the background compiled pipeline is different from the one requested by the first draw. Lots of logs like this:
Happens most notably in clubhouse games. The visuals across games seem fine. |
I fixed the I do still get |
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You're right, Pokemon Scarlet/Violet do seem to be triggering this on Master, will need to look into that at some point. The games I was getting this error on with this PR are fixed tho, and I'm not getting any other issues.
hi, how could i download Ryujinx for Raspbian (Raspberry Pi 4) please |
We are not releasing any Arm64 Linux build right now, you will have to build it yourself. Also it has been a few months, I don't know what is the current state of Ryujinx on the Raspberry Pi 4. |
And do you know were can i find information for trying to build it on the raspberry pi? |
It's the same process as building on any other platform. You can just follow the guide on the README (you need the Arm64 Linux SDK, not the x64 one). |
Same as #4228, but now I also fixed
MaxColorAttachmentIndex
which was wrong and was breaking a lot of games.AttachmentIndices
also had an additional index at the end for depth-stencil which was always 0. Due to that, if a depth-stencil texture was bound,MaxColorAttachmentIndex
would be always 0. I have removed the useless 0 index at the end which should make the value ofMaxColorAttachmentIndex
correct, as it will be the index of the last color attachment as it should be.I recommend actually testing it this time.