amadeus: Fix wrong channel mapping check and an old typo #4888
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This was always going to happens, as a result quadratic would break and move index after the channel count point, effectively breaking input/output indices.
Fixes TOTK audio but also possible newer game using quadratic.
I also fixed an index issue on reverb 3d early delay.
PS: As a reminder, if this change is reused anywhere else, work should be credited as Ryujinx and not my person.