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Vulkan: Buffer Mirrors for MacOS performance #4899
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81f1e53
Initial implementation of buffer mirrors
riperiperi eec73e4
Fix crash when using stale vertex buffer
riperiperi e7d1cc1
Explicitly set support buffer as mirrorable
riperiperi c94dd0b
Address feedback
riperiperi 143902b
Remove unused fragment of MVK workaround
riperiperi ea209bf
Replace logging for staging buffer OOM
riperiperi 82a18c9
Address format issues
riperiperi 9cbb647
Address more format issues
riperiperi ce3d6e8
Mini cleanup
riperiperi b09fc3c
Address more things
riperiperi acd280c
Rename BufferRangeList
riperiperi d1da246
Support bounding range for ClearMirrors and UploadPendingData
riperiperi c697178
Add maximum size for vertex buffer mirrors
riperiperi 1650729
Enable index buffer mirrors
riperiperi 0ae97e3
Feedback
riperiperi 0480e9d
Remove mystery BufferCache change
riperiperi fc12a8c
Fix mirrors not creating when staging buffer is empty.
riperiperi e4d4ff4
Change log level to debug
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -4,5 +4,6 @@ public enum BufferAccess | |
{ | ||
Default, | ||
FlushPersistent, | ||
Stream | ||
} | ||
} |
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Note: This change is done to allow mirroring on storage buffer bindings. It's not clear to what extent games like Yokai Watch are intentionally accessing storage buffer data out of bounds, though the original assumption was that it's within the same page of the end address at least.
If a binding legitimately doesn't have a size in the future, the method should be reintroduced.