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Improves some log messages and fixes a typo #6773

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May 15, 2024
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7 changes: 5 additions & 2 deletions src/Ryujinx.Gtk3/Program.cs
Original file line number Diff line number Diff line change
Expand Up @@ -181,21 +181,24 @@ static void SetEnvironmentVariableNoCaching(string key, string value)
{
// No configuration, we load the default values and save it to disk
ConfigurationPath = appDataConfigurationPath;
Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {ConfigurationPath}");

ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
}
else
{
Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {ConfigurationPath}");

if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
{
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
}
else
{
ConfigurationState.Instance.LoadDefault();
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {ConfigurationPath}");

Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
ConfigurationState.Instance.LoadDefault();
}
}

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2 changes: 1 addition & 1 deletion src/Ryujinx.UI.Common/App/ApplicationData.cs
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ public static string GetApplicationBuildId(VirtualFileSystem virtualFileSystem,

if (!System.IO.Path.Exists(titleFilePath))
{
Logger.Error?.Print(LogClass.Application, $"File does not exists. {titleFilePath}");
Logger.Error?.Print(LogClass.Application, $"File \"{titleFilePath}\" does not exist.");
return string.Empty;
}

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2 changes: 1 addition & 1 deletion src/Ryujinx.UI.Common/App/ApplicationLibrary.cs
Original file line number Diff line number Diff line change
Expand Up @@ -106,7 +106,7 @@ public void LoadApplications(List<string> appDirs, Language desiredTitleLanguage

if (!Directory.Exists(appDir))
{
Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"{ReleaseInformation.ConfigName}\" contains an invalid directory: \"{appDir}\"");
Logger.Warning?.Print(LogClass.Application, $"The specified game directory \"{appDir}\" does not exist.");
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continue;
}
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5 changes: 4 additions & 1 deletion src/Ryujinx.UI.Common/Configuration/ConfigurationState.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@
using Ryujinx.UI.Common.Helper;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text.Json.Nodes;

namespace Ryujinx.UI.Common.Configuration
Expand Down Expand Up @@ -1594,7 +1595,9 @@ private static GraphicsBackend DefaultGraphicsBackend()

private static void LogValueChange<T>(ReactiveEventArgs<T> eventArgs, string valueName)
{
Ryujinx.Common.Logging.Logger.Info?.Print(LogClass.Configuration, $"{valueName} set to: {eventArgs.NewValue}");
string message = string.Create(CultureInfo.InvariantCulture, $"{valueName} set to: {eventArgs.NewValue}");
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Ryujinx.Common.Logging.Logger.Info?.Print(LogClass.Configuration, message);
}

public static void Initialize()
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7 changes: 5 additions & 2 deletions src/Ryujinx/Program.cs
Original file line number Diff line number Diff line change
Expand Up @@ -148,21 +148,24 @@ public static void ReloadConfig()
{
// No configuration, we load the default values and save it to disk
ConfigurationPath = appDataConfigurationPath;
Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {ConfigurationPath}");

ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
}
else
{
Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {ConfigurationPath}");

if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
{
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
}
else
{
ConfigurationState.Instance.LoadDefault();
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {ConfigurationPath}");

Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
ConfigurationState.Instance.LoadDefault();
}
}

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