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Fix for r2024r175hf2
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SDraw committed Apr 17, 2024
1 parent e55f4b3 commit 9a6b495
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20 changes: 10 additions & 10 deletions README.md
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Expand Up @@ -3,16 +3,16 @@ Merged set of MelonLoader mods for ChilloutVR.
**Table for game build 2023r175:**
| Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) |
|:---------:|:----------:|:--------------:| :----------------------------------------------------------------|
| [Avatar Motion Tweaker](/ml_amt/README.md) | ml_amt | 1.3.8 [:arrow_down:](../../releases/latest/download/ml_amt.dll)| Yes<br>Update review |
| [Avatar Synced Look](/ml_asl/README.md) | ml_asl | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_asl.dll)| Yes<br>Update review |
| [Better Fingers Tracking](/ml_bft/README.md) | ml_bft | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_bft.dll)| Yes<br>Update review |
| [Desktop Head Tracking](/ml_dht/README.md) | ml_dht | 1.2.2 [:arrow_down:](../../releases/latest/download/ml_dht.dll) | Yes<br>Update review |
| [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.4.8 [:arrow_down:](../../releases/latest/download/ml_lme.dll)| Yes<br>Update review |
| [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.1.1 [:arrow_down:](../../releases/latest/download/ml_pam.dll)| Yes<br>Update review |
| [Player Movement Copycat](/ml_pmc/README.md)| ml_pmc | 1.0.6 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)| Yes<br>Update review |
| [Player Ragdoll Mod](/ml_prm/README.md) | ml_prm | 1.1.4 [:arrow_down:](../../releases/latest/download/ml_prm.dll)| Yes<br>Update review |
| [Players Instance Notifier](/ml_pin/README.md) | ml_pin | 1.0.3 [:arrow_down:](../../releases/latest/download/ml_ml_pin.dll)| Yes<br>Update review |
| [Vive Extended Input](/ml_vei/README.md) | ml_vei | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_vei.dll)| Yes<br>Update review |
| [Avatar Motion Tweaker](/ml_amt/README.md) | ml_amt | 1.3.8 [:arrow_down:](../../releases/latest/download/ml_amt.dll)| Yes |
| [Avatar Synced Look](/ml_asl/README.md) | ml_asl | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_asl.dll)| Yes |
| [Better Fingers Tracking](/ml_bft/README.md) | ml_bft | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_bft.dll)| Yes |
| [Desktop Head Tracking](/ml_dht/README.md) | ml_dht | 1.2.2 [:arrow_down:](../../releases/latest/download/ml_dht.dll) | Yes |
| [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.4.9 [:arrow_down:](../../releases/latest/download/ml_lme.dll)| Yes<br>Update review |
| [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.1.1 [:arrow_down:](../../releases/latest/download/ml_pam.dll)| Yes |
| [Player Movement Copycat](/ml_pmc/README.md)| ml_pmc | 1.0.6 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)| Yes |
| [Player Ragdoll Mod](/ml_prm/README.md) | ml_prm | 1.1.4 [:arrow_down:](../../releases/latest/download/ml_prm.dll)| Yes |
| [Players Instance Notifier](/ml_pin/README.md) | ml_pin | 1.0.3 [:arrow_down:](../../releases/latest/download/ml_ml_pin.dll)| Yes |
| [Vive Extended Input](/ml_vei/README.md) | ml_vei | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_vei.dll)| Yes |

**Archived mods:**
| Full name | Short name | Notes |
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8 changes: 4 additions & 4 deletions ml_lme/LeapInput.cs
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Expand Up @@ -35,10 +35,10 @@ public override void ModuleAdded()
m_inVR = Utils.IsInVR();

m_handRayLeft = LeapTracking.Instance.GetLeftHand().GetRoot().gameObject.AddComponent<ControllerRay>();
m_handRayLeft.hand = true;
m_handRayLeft.hand = ABI_RC.Core.CVRHand.Left;
m_handRayLeft.generalMask = -269;
m_handRayLeft.isInteractionRay = true;
//m_handRayLeft.triggerGazeEvents = false;
m_handRayLeft.triggerHoverEvents = false;
m_handRayLeft.holderRoot = m_handRayLeft.gameObject;
m_handRayLeft.attachmentDistance = 0f;
m_handRayLeft.uiMask = 32;
Expand All @@ -57,10 +57,10 @@ public override void ModuleAdded()
m_handRayLeft.lineRenderer = m_lineLeft;

m_handRayRight = LeapTracking.Instance.GetRightHand().GetRoot().gameObject.AddComponent<ControllerRay>();
m_handRayRight.hand = false;
m_handRayRight.hand = ABI_RC.Core.CVRHand.Right;
m_handRayRight.generalMask = -269;
m_handRayRight.isInteractionRay = true;
//m_handRayRight.triggerGazeEvents = false;
m_handRayRight.triggerHoverEvents = false;
m_handRayRight.holderRoot = m_handRayRight.gameObject;
m_handRayRight.attachmentDistance = 0f;
m_handRayRight.uiMask = 32;
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2 changes: 1 addition & 1 deletion ml_lme/Properties/AssemblyInfo.cs
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@@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.4.8", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.4.9", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonOptionalDependencies("ml_pmc")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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2 changes: 1 addition & 1 deletion ml_lme/ml_lme.csproj
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Expand Up @@ -4,7 +4,7 @@
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>LeapMotionExtension</PackageId>
<Version>1.4.8</Version>
<Version>1.4.9</Version>
<Authors>SDraw</Authors>
<Company>None</Company>
<Product>LeapMotionExtension</Product>
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