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Refactoring NSImage creation from raw pixels
(in prevision for custom cursors)
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//////////////////////////////////////////////////////////// | ||
// | ||
// SFML - Simple and Fast Multimedia Library | ||
// Copyright (C) 2007-2015 Marco Antognini (antognini.marco@gmail.com), | ||
// Laurent Gomila (laurent@sfml-dev.org) | ||
// | ||
// This software is provided 'as-is', without any express or implied warranty. | ||
// In no event will the authors be held liable for any damages arising from the use of this software. | ||
// | ||
// Permission is granted to anyone to use this software for any purpose, | ||
// including commercial applications, and to alter it and redistribute it freely, | ||
// subject to the following restrictions: | ||
// | ||
// 1. The origin of this software must not be misrepresented; | ||
// you must not claim that you wrote the original software. | ||
// If you use this software in a product, an acknowledgment | ||
// in the product documentation would be appreciated but is not required. | ||
// | ||
// 2. Altered source versions must be plainly marked as such, | ||
// and must not be misrepresented as being the original software. | ||
// | ||
// 3. This notice may not be removed or altered from any source distribution. | ||
// | ||
//////////////////////////////////////////////////////////// | ||
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//////////////////////////////////////////////////////////// | ||
// Headers | ||
//////////////////////////////////////////////////////////// | ||
#include <SFML/Config.hpp> | ||
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#import <AppKit/AppKit.h> | ||
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//////////////////////////////////////////////////////////// | ||
/// Extends NSImage with a convenience method to load images | ||
/// from raw data. | ||
/// | ||
//////////////////////////////////////////////////////////// | ||
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@interface NSImage (raw) | ||
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//////////////////////////////////////////////////////////// | ||
/// \brief Load an image from raw RGBA pixels | ||
/// | ||
/// \param pixels array of 4 * `size` bytes representing the image | ||
/// \param size size of the image | ||
/// | ||
/// \return an instance of NSImage that needs to be released by the caller | ||
/// | ||
//////////////////////////////////////////////////////////// | ||
+(NSImage*)imageWithRawData:(const sf::Uint8*)pixels andSize:(NSSize)size; | ||
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@end |
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//////////////////////////////////////////////////////////// | ||
// | ||
// SFML - Simple and Fast Multimedia Library | ||
// Copyright (C) 2007-2015 Marco Antognini (antognini.marco@gmail.com), | ||
// Laurent Gomila (laurent@sfml-dev.org) | ||
// | ||
// This software is provided 'as-is', without any express or implied warranty. | ||
// In no event will the authors be held liable for any damages arising from the use of this software. | ||
// | ||
// Permission is granted to anyone to use this software for any purpose, | ||
// including commercial applications, and to alter it and redistribute it freely, | ||
// subject to the following restrictions: | ||
// | ||
// 1. The origin of this software must not be misrepresented; | ||
// you must not claim that you wrote the original software. | ||
// If you use this software in a product, an acknowledgment | ||
// in the product documentation would be appreciated but is not required. | ||
// | ||
// 2. Altered source versions must be plainly marked as such, | ||
// and must not be misrepresented as being the original software. | ||
// | ||
// 3. This notice may not be removed or altered from any source distribution. | ||
// | ||
//////////////////////////////////////////////////////////// | ||
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//////////////////////////////////////////////////////////// | ||
// Headers | ||
//////////////////////////////////////////////////////////// | ||
#import <SFML/Window/OSX/NSImage+raw.h> | ||
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@implementation NSImage (raw) | ||
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+(NSImage*)imageWithRawData:(const sf::Uint8*)pixels andSize:(NSSize)size | ||
{ | ||
// Create an empty image representation. | ||
NSBitmapImageRep* bitmap = | ||
[[NSBitmapImageRep alloc] initWithBitmapDataPlanes:0 // if 0: only allocate memory | ||
pixelsWide:size.width | ||
pixelsHigh:size.height | ||
bitsPerSample:8 // The number of bits used to specify | ||
// one pixel in a single component of the data. | ||
samplesPerPixel:4 // 3 if no alpha, 4 with it | ||
hasAlpha:YES | ||
isPlanar:NO // I don't know what it is but it works | ||
colorSpaceName:NSCalibratedRGBColorSpace | ||
bytesPerRow:0 // 0 == determine automatically | ||
bitsPerPixel:0]; // 0 == determine automatically | ||
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// Load data pixels. | ||
for (unsigned int y = 0; y < size.height; ++y) | ||
{ | ||
for (unsigned int x = 0; x < size.width; ++x, pixels += 4) | ||
{ | ||
NSUInteger pixel[4] = { pixels[0], pixels[1], pixels[2], pixels[3] }; | ||
[bitmap setPixel:pixel atX:x y:y]; | ||
} | ||
} | ||
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// Create an image from the representation. | ||
NSImage* image = [[NSImage alloc] initWithSize:size]; | ||
[image addRepresentation:bitmap]; | ||
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[bitmap release]; | ||
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return image; | ||
} | ||
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@end |
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