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Moved NvOptimusEnablement and AmdPowerXpressRequestHighPerformance ou…
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…t of sfml-main and into a macro the user can place in their own translation unit when they need it. Fixes #1192
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binary1248 committed Apr 8, 2018
1 parent d032050 commit f7c4e22
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Showing 5 changed files with 84 additions and 8 deletions.
1 change: 1 addition & 0 deletions CMakeLists.txt
Expand Up @@ -366,6 +366,7 @@ else()
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Config.hpp
${PROJECT_SOURCE_DIR}/include/SFML/OpenGL.hpp
${PROJECT_SOURCE_DIR}/include/SFML/GpuPreference.hpp
${PROJECT_SOURCE_DIR}/include/SFML/System.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Main.hpp
${PROJECT_SOURCE_DIR}/include/SFML/System
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74 changes: 74 additions & 0 deletions include/SFML/GpuPreference.hpp
@@ -0,0 +1,74 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

#ifndef SFML_GPUPREFERENCE_HPP
#define SFML_GPUPREFERENCE_HPP


////////////////////////////////////////////////////////////
/// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>


////////////////////////////////////////////////////////////
/// \file
///
/// \brief File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE
///
////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////
/// \def SFML_DEFINE_DISCRETE_GPU_PREFERENCE
///
/// \brief A macro to encourage usage of the discrete GPU
///
/// In order to inform the Nvidia/AMD driver that an SFML
/// application could benefit from using the more powerful
/// discrete GPU, special symbols have to be publicly
/// exported from the final executable.
///
/// SFML defines a helper macro to easily do this.
///
/// Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the
/// global scope of a source file that will be linked into
/// the final executable. Typically it is best to place it
/// where the main function is also defined.
///
////////////////////////////////////////////////////////////
#if defined(SFML_SYSTEM_WINDOWS)

#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE \
extern "C" __declspec(dllexport) unsigned long NvOptimusEnablement = 1; \
extern "C" __declspec(dllexport) unsigned long AmdPowerXpressRequestHighPerformance = 1;

#else

#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE

#endif


#endif // SFML_GPUPREFERENCE_HPP
1 change: 1 addition & 0 deletions include/SFML/Window.hpp
Expand Up @@ -30,6 +30,7 @@
////////////////////////////////////////////////////////////

#include <SFML/System.hpp>
#include <SFML/GpuPreference.hpp>
#include <SFML/Window/Clipboard.hpp>
#include <SFML/Window/Context.hpp>
#include <SFML/Window/ContextSettings.hpp>
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8 changes: 8 additions & 0 deletions include/SFML/Window/Window.hpp
Expand Up @@ -581,6 +581,14 @@ class SFML_WINDOW_API Window : GlResource, NonCopyable
/// structure which is passed as an optional argument when creating the
/// window.
///
/// On dual-graphics systems consisting of a low-power integrated GPU
/// and a powerful discrete GPU, the driver picks which GPU will run an
/// SFML application. In order to inform the driver that an SFML application
/// can benefit from being run on the more powerful discrete GPU,
/// #SFML_DEFINE_DISCRETE_GPU_PREFERENCE can be placed in a source file
/// that is compiled and linked into the final application. The macro
/// should be placed outside of any scopes in the global namespace.
///
/// Usage example:
/// \code
/// // Declare and create a new window
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8 changes: 0 additions & 8 deletions src/SFML/Main/MainWin32.cpp
Expand Up @@ -41,14 +41,6 @@

#include <windows.h>

// Inform the Nvidia/AMD driver that this SFML application could
// benefit from using the more powerful discrete GPU
extern "C"
{
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}

extern int main(int argc, char* argv[]);

////////////////////////////////////////////////////////////
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