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OpenGL failing to init properly on iOS #1687
Comments
Not sure if the crash happened because of the OpenGL issue or the deprecated function. |
I doubt it, I think it might be a regression in |
Have you got a device to test on? I know the simulator was updated not so long ago (with xcode 11 I think) to make Metal available, which may have had some sort of impact on other stuff. If not (or if the same thing happens on the device) then I should be able to take a look |
Unfortunately I don't have a test device... |
Same issue today (2020-12-30) with
|
So this is failing because it's not able to load libGLESv1_CM.dylib anymore. Why that is, I don't know. I can't really find any explanation for it online. |
@MoVoDesign / @grimaldini can you give #1804 a try? 🙂 |
Could not load necessary function to initialize OpenGL context
Seems like OpenGL is not initializing properly on iOS, crashing on line 298 of EaglContext.mm
glGenFramebuffersOESFunc(1, &m_framebuffer);
withnull
glGenFramebuffersOESFunc andnull
m_framebuffer.Your environment
Steps to reproduce
Just running the code below, will crash on line 1 of the main function
Output:
Expected behavior
Should show an empty black screen
Actual behavior
Crash
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